Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -18,6 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Attach this to the world actor. Required for LaysTerrain to work.")]
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[TraitLocation(SystemActors.World)]
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public class BuildableTerrainLayerInfo : TraitInfo, Requires<ITiledTerrainRendererInfo>
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{
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[Desc("Palette to render the layer sprites in.")]
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@@ -14,10 +14,12 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Used to render spice with round borders.", "Attach this to the world actor")]
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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public class D2kResourceRendererInfo : ResourceRendererInfo
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{
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public override object Create(ActorInitializer init) { return new D2kResourceRenderer(init.Self, this); }
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