Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -18,6 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Attach this to the world actor. Required for LaysTerrain to work.")]
[TraitLocation(SystemActors.World)]
public class BuildableTerrainLayerInfo : TraitInfo, Requires<ITiledTerrainRendererInfo>
{
[Desc("Palette to render the layer sprites in.")]

View File

@@ -14,10 +14,12 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Used to render spice with round borders.", "Attach this to the world actor")]
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
public class D2kResourceRendererInfo : ResourceRendererInfo
{
public override object Create(ActorInitializer init) { return new D2kResourceRenderer(init.Self, this); }