Merge pull request #13204 from IceReaper/reloading-sound

Added ReloadSound and ReloadSoundDelay to weapon declarations.
This commit is contained in:
Paul Chote
2017-05-01 00:05:19 +01:00
committed by GitHub
2 changed files with 14 additions and 0 deletions

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@@ -42,6 +42,12 @@ namespace OpenRA.GameRules
[Desc("The sound played when the weapon is fired.")]
public readonly string[] Report = null;
[Desc("The sound played when the weapon is reloaded.")]
public readonly string[] AfterFireSound = null;
[Desc("Delay in ticks to play reloading sound.")]
public readonly int AfterFireSoundDelay = 0;
[Desc("Delay in ticks between reloading ammo magazines.")]
public readonly int ReloadDelay = 1;