changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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@@ -27,7 +27,7 @@ namespace OpenRa.Game.Traits.Activities
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return new Move( Target, Range ) { NextActivity = this };
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var desiredFacing = Util.GetFacing((Target.Location - self.Location).ToFloat2(), 0);
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var renderUnit = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
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var renderUnit = self.traits.GetOrDefault<RenderUnit>();
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var numDirs = (renderUnit != null)
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? renderUnit.anim.CurrentSequence.Length : 8;
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@@ -37,7 +37,7 @@ namespace OpenRa.Game.Traits.Activities
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return new Turn( desiredFacing ) { NextActivity = this };
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}
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var attack = self.traits.WithInterface<AttackBase>().First();
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var attack = self.traits.Get<AttackBase>();
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attack.target = Target;
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attack.DoAttack(self);
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return this;
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