changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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@@ -88,7 +88,7 @@ namespace OpenRa.Game.Traits
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public void DoAttack(Actor self)
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{
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var unit = self.traits.GetOrDefault<Unit>();
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var info = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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if (info.PrimaryWeapon != null && CheckFire(self, unit, info.PrimaryWeapon, ref primaryFireDelay,
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info.PrimaryOffset, ref primaryBurst, info.PrimaryLocalOffset))
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@@ -142,7 +142,7 @@ namespace OpenRa.Game.Traits
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var firePos = self.CenterLocation.ToInt2() + Util.GetTurretPosition(self, unit, fireOffset, 0f).ToInt2();
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var thisTarget = target; // closure.
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var destUnit = thisTarget.traits.GetOrDefault<Unit>();
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var info = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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ScheduleDelayedAction(info.FireDelay, () =>
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{
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