changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)

This commit is contained in:
Bob
2010-01-12 13:27:59 +13:00
parent e6e5275f05
commit 5a29dd6ee2
36 changed files with 96 additions and 74 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRa.Game.Traits
public void DoAttack(Actor self)
{
var unit = self.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var info = self.Info.Traits.Get<AttackBaseInfo>();
if (info.PrimaryWeapon != null && CheckFire(self, unit, info.PrimaryWeapon, ref primaryFireDelay,
info.PrimaryOffset, ref primaryBurst, info.PrimaryLocalOffset))
@@ -142,7 +142,7 @@ namespace OpenRa.Game.Traits
var firePos = self.CenterLocation.ToInt2() + Util.GetTurretPosition(self, unit, fireOffset, 0f).ToInt2();
var thisTarget = target; // closure.
var destUnit = thisTarget.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var info = self.Info.Traits.Get<AttackBaseInfo>();
ScheduleDelayedAction(info.FireDelay, () =>
{