changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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@@ -18,7 +18,7 @@ namespace OpenRa.Game.Traits
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public new void ResolveOrder(Actor self, Order order)
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{
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// Override chronoshifting action to detonate vehicle
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var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
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var movement = self.traits.GetOrDefault<IMovement>();
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var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
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if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
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{
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@@ -44,7 +44,7 @@ namespace OpenRa.Game.Traits
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int2 detonateLocation = self.CenterLocation.ToInt2();
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Game.world.AddFrameEndTask(
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w => w.Add(new Bullet(self.Info.Traits.WithInterface<AttackBaseInfo>().First().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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w => w.Add( new Bullet( self.Info.Traits.Get<AttackBaseInfo>().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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detonateLocation, detonateLocation, altitude, altitude)));
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}
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}
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