Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
This commit is contained in:
@@ -263,6 +263,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly CPos topLeft;
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readonly Actor self;
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readonly BuildingInfluence influence;
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(CPos, SubCell)[] occupiedCells;
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(CPos, SubCell)[] targetableCells;
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@@ -276,6 +277,7 @@ namespace OpenRA.Mods.Common.Traits
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self = init.Self;
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topLeft = init.GetValue<LocationInit, CPos>();
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Info = info;
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influence = self.World.WorldActor.Trait<BuildingInfluence>();
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occupiedCells = Info.OccupiedTiles(TopLeft)
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.Select(c => (c, SubCell.FullCell)).ToArray();
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@@ -305,11 +307,13 @@ namespace OpenRA.Mods.Common.Traits
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RemoveSmudges();
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self.World.AddToMaps(self, this);
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influence.AddInfluence(self, Info.Tiles(self.Location));
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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self.World.RemoveFromMaps(self, this);
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influence.RemoveInfluence(self, Info.Tiles(self.Location));
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}
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void INotifySold.Selling(Actor self)
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54
OpenRA.Mods.Common/Traits/Buildings/BuildingInfluence.cs
Normal file
54
OpenRA.Mods.Common/Traits/Buildings/BuildingInfluence.cs
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@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("A dictionary of buildings placed on the map. Attach this to the world actor.")]
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public class BuildingInfluenceInfo : TraitInfo
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{
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public override object Create(ActorInitializer init) { return new BuildingInfluence(init.World); }
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}
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public class BuildingInfluence
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{
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readonly Map map;
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readonly CellLayer<Actor> influence;
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public BuildingInfluence(World world)
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{
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map = world.Map;
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influence = new CellLayer<Actor>(map);
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}
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internal void AddInfluence(Actor a, IEnumerable<CPos> tiles)
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{
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foreach (var u in tiles)
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if (influence.Contains(u) && influence[u] == null)
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influence[u] = a;
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}
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internal void RemoveInfluence(Actor a, IEnumerable<CPos> tiles)
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{
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foreach (var u in tiles)
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if (influence.Contains(u) && influence[u] == a)
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influence[u] = null;
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}
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public Actor GetBuildingAt(CPos cell)
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{
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return influence.Contains(cell) ? influence[cell] : null;
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}
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}
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}
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@@ -1,34 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveBuildingInfluence : UpdateRule
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{
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public override string Name { get { return "BuildingInfluence trait has been removed."; } }
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public override string Description
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{
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get
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{
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return "BuildingInfluence trait has been removed. Its functionality has been integrated into ActorMap.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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actorNode.RemoveNodes("BuildingInfluence");
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yield break;
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}
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}
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}
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@@ -78,7 +78,6 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RenameCircleContrast(),
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new SplitDamagedByTerrain(),
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new RemoveLaysTerrain(),
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new RemoveBuildingInfluence(),
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})
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};
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@@ -159,6 +159,7 @@ World:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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LegacyBridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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ProductionQueueFromSelection:
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@@ -129,6 +129,7 @@ World:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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ActorSpawnManager:
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@@ -181,6 +181,7 @@ World:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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LegacyBridgeLayer:
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@@ -247,6 +247,7 @@ World:
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DebugVisualizationCommands:
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PlayerCommands:
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HelpCommand:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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DomainIndex:
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