From 5a596d27c9b2f1fe634ca58886fcafa237e39193 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Tue, 29 Aug 2017 22:34:25 +0200 Subject: [PATCH] Switch RenderNameTag to use SelectionOverlayBounds --- OpenRA.Mods.Common/Traits/Render/RenderNameTag.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Render/RenderNameTag.cs b/OpenRA.Mods.Common/Traits/Render/RenderNameTag.cs index 6a2a0e99a4..d0e0ad0fcb 100644 --- a/OpenRA.Mods.Common/Traits/Render/RenderNameTag.cs +++ b/OpenRA.Mods.Common/Traits/Render/RenderNameTag.cs @@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Traits.Render public IEnumerable Render(Actor self, WorldRenderer wr) { var pos = wr.ScreenPxPosition(self.CenterPosition); - var bounds = self.SelectableBounds; + var bounds = self.SelectionOverlayBounds; bounds.Offset(pos.X, pos.Y); var spaceBuffer = (int)(10 / wr.Viewport.Zoom); var effectPos = wr.ProjectedPosition(new int2(pos.X, bounds.Y - spaceBuffer));