diff --git a/mods/cnc/sequences.xml b/mods/cnc/sequences.xml
index e4838a68f9..52d17eaa9e 100644
--- a/mods/cnc/sequences.xml
+++ b/mods/cnc/sequences.xml
@@ -48,30 +48,21 @@
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml
index b004a16524..3ab479e78f 100644
--- a/mods/cnc/vehicles.yaml
+++ b/mods/cnc/vehicles.yaml
@@ -173,7 +173,9 @@ BIKE:
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-2
- PrimaryLocalOffset: -4,0,25,4,0,-25
+ PrimaryLocalOffset: -4,0,25
+ SecondaryWeapon: Rockets
+ SecondaryLocalOffset: 4,0,-25
RenderUnit:
AutoTarget:
diff --git a/mods/cnc/weapons.ini b/mods/cnc/weapons.ini
index ca4b5d71be..fea005dd36 100644
--- a/mods/cnc/weapons.ini
+++ b/mods/cnc/weapons.ini
@@ -387,7 +387,7 @@ Super
[UnitExplodeWarhead]
Spread=10
Verses=90%,75%,60%,25%,100%
-;Explosion=8
+Explosion=8
InfDeath=3
ImpactSound=xplos
@@ -396,6 +396,7 @@ ImpactSound=xplos
Spread=3
Verses=100%,50%,50%,25%,25%
InfDeath=1
+Explosion=1
; high explosive (shrapnel)
[HE]
@@ -404,6 +405,7 @@ Wall=yes
Wood=yes
Verses=90%,75%,60%,25%,100%
InfDeath=2
+Explosion=5
; armor piercing (discarding sabot, narrow effect)
[AP]
@@ -412,6 +414,7 @@ Wall=yes
Wood=yes
Verses=30%,75%,75%,100%,50%
InfDeath=3
+Explosion=4
; napalm and fire in general
[Fire]
@@ -419,6 +422,7 @@ Spread=8
Wood=yes
Verses=90%,100%,60%,25%,50%
InfDeath=4
+Explosion=3
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint]