From 5a5ed657d45c5c57e9d09c92e9f071d57d1979fe Mon Sep 17 00:00:00 2001 From: ScottNZ Date: Thu, 13 Mar 2014 22:44:15 +1300 Subject: [PATCH] Let sniper detect cloaked units --- mods/ra/rules/infantry.yaml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index 46fc6a4716..61bed1839b 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -446,7 +446,7 @@ SNIPER: Cost: 700 Tooltip: Name: Sniper - Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles + Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 80 @@ -483,6 +483,8 @@ SNIPER: CaptureTypes: CivilianBuilding Sabotage: no SabotageHPRemoval: 0 + DetectCloaked: + Range: 6 Zombie: Inherits: ^Infantry