Adjust missions

This commit is contained in:
Oliver Brakmann
2014-11-16 20:24:57 +01:00
parent f182e3be1d
commit 5a6282d6f9
20 changed files with 48 additions and 104 deletions

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -445,24 +446,20 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Helicopter: ^Helicopter:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -486,8 +483,6 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
HARV:
-MustBeDestroyed:
PROC: PROC:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
@@ -515,7 +510,6 @@ Rules:
GUN: GUN:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
MustBeDestroyed:
GTWR: GTWR:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled

View File

@@ -88,15 +88,6 @@ WorldLoaded = function()
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area") gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery") gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
-- Work around limitations with the yaml merger that prevent MustBeDestroyed from working on the silos
siloARemoved = false
Trigger.OnCapture(SiloA, function() siloARemoved = true end)
Trigger.OnKilled(SiloA, function() siloARemoved = true end)
siloBRemoved = false
Trigger.OnCapture(SiloB, function() siloBRemoved = true end)
Trigger.OnKilled(SiloB, function() siloBRemoved = true end)
Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end) Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end)
Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end) Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)
@@ -107,7 +98,7 @@ Tick = function()
if player.HasNoRequiredUnits() then if player.HasNoRequiredUnits() then
enemy.MarkCompletedObjective(nodObjective) enemy.MarkCompletedObjective(nodObjective)
end end
if enemy.HasNoRequiredUnits() and siloARemoved and siloBRemoved then if enemy.HasNoRequiredUnits() then
player.MarkCompletedObjective(gdiObjective1) player.MarkCompletedObjective(gdiObjective1)
end end
end end

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -750,24 +751,20 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Helicopter: ^Helicopter:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -794,7 +791,6 @@ Rules:
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
HARV: HARV:
-MustBeDestroyed:
Harvester: Harvester:
SearchFromProcRadius: 32 SearchFromProcRadius: 32
SearchFromOrderRadius: 20 SearchFromOrderRadius: 20
@@ -802,7 +798,6 @@ Rules:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
SILO: SILO:
MustBeDestroyed:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
WEAP: WEAP:

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -741,22 +742,18 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Helicopter: ^Helicopter:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
MustBeDestroyed:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
Tooltip: Tooltip:
@@ -784,8 +781,6 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
HARV:
-MustBeDestroyed:
WEAP: WEAP:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Cheats: False Cheats: False
Crates: False Crates: False
Fog: True Fog: True
@@ -565,12 +566,10 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -581,7 +580,6 @@ Rules:
^Infantry: ^Infantry:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -620,12 +621,10 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -636,7 +635,6 @@ Rules:
^Infantry: ^Infantry:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -884,24 +885,20 @@ Rules:
MissionObjectives: MissionObjectives:
EarlyGameOver: true EarlyGameOver: true
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Helicopter: ^Helicopter:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -925,8 +922,6 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
HARV:
-MustBeDestroyed:
^CivInfantry: ^CivInfantry:
Health: Health:
HP: 125 HP: 125

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -296,22 +297,18 @@ Rules:
^CivInfantry: ^CivInfantry:
MustBeDestroyed: MustBeDestroyed:
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Helicopter: ^Helicopter:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -335,8 +332,6 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
HARV:
-MustBeDestroyed:
Sequences: Sequences:

View File

@@ -77,13 +77,15 @@ WorldLoaded = function()
end end
Tick = function() Tick = function()
if nod.HasNoRequiredUnits() then if DateTime.GameTime > 2 then
gdi.MarkCompletedObjective(GDIObjective1) if nod.HasNoRequiredUnits() then
end gdi.MarkCompletedObjective(GDIObjective1)
if villagers.HasNoRequiredUnits() then end
nod.MarkCompletedObjective(NodObjective2) if villagers.HasNoRequiredUnits() then
end nod.MarkCompletedObjective(NodObjective2)
if gdi.HasNoRequiredUnits() then end
nod.MarkCompletedObjective(NodObjective3) if gdi.HasNoRequiredUnits() then
nod.MarkCompletedObjective(NodObjective3)
end
end end
end end

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -540,24 +541,20 @@ Rules:
ObjectivesPanel: ObjectivesPanel:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Helicopter: ^Helicopter:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -581,8 +578,6 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
HARV:
-MustBeDestroyed:
HQ: HQ:
AirstrikePower: AirstrikePower:
Prerequisites: ~disabled Prerequisites: ~disabled

View File

@@ -66,10 +66,12 @@ WorldLoaded = function()
end end
Tick = function() Tick = function()
if player.HasNoRequiredUnits() then if DateTime.GameTime > 2 then
enemy.MarkCompletedObjective(gdiObjective) if player.HasNoRequiredUnits() then
end enemy.MarkCompletedObjective(gdiObjective)
if enemy.HasNoRequiredUnits() then end
player.MarkCompletedObjective(nodObjective2) if enemy.HasNoRequiredUnits() then
player.MarkCompletedObjective(nodObjective2)
end
end end
end end

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -585,24 +586,20 @@ Rules:
ObjectivesPanel: ObjectivesPanel:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Helicopter: ^Helicopter:
SpawnViceroid: SpawnViceroid:
Probability: 0 Probability: 0
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -626,8 +623,6 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
HARV:
-MustBeDestroyed:
HQ: HQ:
AirstrikePower: AirstrikePower:
Prerequisites: ~disabled Prerequisites: ~disabled

View File

@@ -79,11 +79,13 @@ WorldLoaded = function()
end end
Tick = function() Tick = function()
if player.HasNoRequiredUnits() then if DateTime.GameTime > 2 then
enemy.MarkCompletedObjective(gdiObjective) if player.HasNoRequiredUnits() then
end enemy.MarkCompletedObjective(gdiObjective)
end
if enemy.HasNoRequiredUnits() then if enemy.HasNoRequiredUnits() then
player.MarkCompletedObjective(nodObjective2) player.MarkCompletedObjective(nodObjective2)
end
end end
end end

View File

@@ -23,6 +23,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -883,17 +884,14 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
-StartGameNotification: -StartGameNotification:
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -21,6 +21,7 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -1381,18 +1382,15 @@ Rules:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
-StartGameNotification: -StartGameNotification:
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
Demolishable: Demolishable:
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -201,12 +201,14 @@ SetupWorld = function()
end end
Tick = function() Tick = function()
if soviets.Resources > soviets.ResourceCapacity * 0.75 then if DateTime.GameTime > 2 then
soviets.Resources = soviets.Resources - ((soviets.ResourceCapacity * 0.01) / 25) if soviets.Resources > soviets.ResourceCapacity * 0.75 then
end soviets.Resources = soviets.Resources - ((soviets.ResourceCapacity * 0.01) / 25)
end
if player.HasNoRequiredUnits() then if player.HasNoRequiredUnits() then
player.MarkFailedObjective(villageObjective) player.MarkFailedObjective(villageObjective)
end
end end
end end

View File

@@ -21,6 +21,7 @@ UseAsShellmap: False
Type: Mission Type: Mission
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -2296,27 +2297,22 @@ Rules:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Plane: ^Plane:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Ship: ^Ship:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -21,6 +21,7 @@ UseAsShellmap: False
Type: Mission Type: Mission
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -2134,17 +2135,14 @@ Rules:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -23,6 +23,7 @@ Type: Campaign
PreviewVideo: soviet1.vqa PreviewVideo: soviet1.vqa
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -796,17 +797,14 @@ Rules:
^CivBuilding: ^CivBuilding:
MustBeDestroyed: MustBeDestroyed:
^Plane: ^Plane:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
@@ -820,7 +818,6 @@ Rules:
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
PBOX: PBOX:
MustBeDestroyed:
JEEP: JEEP:
Explodes: Explodes:
JamsRadar: JamsRadar:
@@ -849,4 +846,4 @@ Voices:
Notifications: Notifications:
Translations: Translations:

View File

@@ -21,6 +21,7 @@ UseAsShellmap: False
Type: Mission Type: Mission
Options: Options:
ShortGame: False
Crates: False Crates: False
Fog: True Fog: True
Shroud: True Shroud: True
@@ -1224,17 +1225,14 @@ Rules:
ObjectivesPanel: ObjectivesPanel:
PanelName: MISSION_OBJECTIVES PanelName: MISSION_OBJECTIVES
^Infantry: ^Infantry:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Vehicle: ^Vehicle:
MustBeDestroyed:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false