select cursor support, better selection

This commit is contained in:
Chris Forbes
2009-10-20 18:09:44 +13:00
parent 24c49ebb8f
commit 5a67220f0e
6 changed files with 47 additions and 28 deletions

View File

@@ -42,18 +42,21 @@ namespace OpenRa.Game
if (!(orderGenerator is PlaceBuilding))
{
if (dragStart != xy)
orderGenerator = new UnitOrderGenerator( game.FindUnits( Game.CellSize * dragStart, Game.CellSize * xy ) ); /* band-box select */
orderGenerator = new UnitOrderGenerator(
game.SelectUnitsInBox( Game.CellSize * dragStart, Game.CellSize * xy ) );
else
orderGenerator = new UnitOrderGenerator( game.FindUnits( Game.CellSize * xy, Game.CellSize * xy ) ); /* click select */
orderGenerator = new UnitOrderGenerator(
game.SelectUnitOrBuilding( Game.CellSize * xy ) );
}
dragStart = dragEnd;
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
{
/* update the cursor to reflect the thing under us - note this
* needs to also happen when the *thing* changes, so per-frame hook */
* needs to also happen when the *thing* changes, so per-frame hook */
dragStart = dragEnd = xy;
}
if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
@@ -69,6 +72,19 @@ namespace OpenRa.Game
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
}
public Cursor ChooseCursor()
{
var uog = orderGenerator as UnitOrderGenerator;
if (uog != null && uog.selection.Count > 0 && uog.selection.Any(a => a.traits.Contains<Traits.Mobile>()))
return Cursor.Move;
if (game.SelectUnitOrBuilding(Game.CellSize * dragEnd).Any())
return Cursor.Select;
return Cursor.Default;
}
}
}