Tidy muting code.
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@@ -43,6 +43,9 @@ namespace OpenRA
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public Sound(IPlatform platform, SoundSettings soundSettings)
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public Sound(IPlatform platform, SoundSettings soundSettings)
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{
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{
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soundEngine = platform.CreateSound(soundSettings.Device);
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soundEngine = platform.CreateSound(soundSettings.Device);
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if (soundSettings.Mute)
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MuteAudio();
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}
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}
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ISoundSource LoadSound(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem, string filename)
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ISoundSource LoadSound(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem, string filename)
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@@ -223,12 +226,6 @@ namespace OpenRA
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soundEngine.PauseSound(music, true);
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soundEngine.PauseSound(music, true);
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}
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}
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public float GlobalVolume
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{
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get { return soundEngine.Volume; }
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set { soundEngine.Volume = value; }
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}
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float soundVolumeModifier = 1.0f;
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float soundVolumeModifier = 1.0f;
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public float SoundVolumeModifier
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public float SoundVolumeModifier
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{
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{
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@@ -207,9 +207,6 @@ namespace OpenRA.Platforms.Default
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if (!TryGetSourceFromPool(out source))
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if (!TryGetSourceFromPool(out source))
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return null;
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return null;
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if (Game.Settings.Sound.Mute)
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Game.Sound.MuteAudio();
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var slot = sourcePool[source];
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var slot = sourcePool[source];
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slot.Pos = pos;
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slot.Pos = pos;
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slot.FrameStarted = currFrame;
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slot.FrameStarted = currFrame;
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