Make MP start units facing customizable
There might be modders or mappers who prefer different initial facing settings than the hardcoded ones.
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@@ -37,6 +37,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Outer radius for spawning support actors")]
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public readonly int OuterSupportRadius = 4;
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[Desc("Initial facing of BaseActor. -1 means random.")]
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public readonly int BaseActorFacing = 128;
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[Desc("Initial facing of SupportActors. -1 means random.")]
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public readonly int SupportActorsFacing = -1;
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}
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public class MPStartUnits { }
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