From 5a8f7f1a5f660d5590ca63766d693d397fff7111 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Mon, 31 Dec 2018 15:48:10 +0000 Subject: [PATCH] Increase squad calculation intervals. These were unnecessarily short, increasing the AI performance overhead, and making it difficult for units to escape concave terrain features. --- OpenRA.Mods.Common/Traits/BotModules/SquadManagerBotModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/BotModules/SquadManagerBotModule.cs b/OpenRA.Mods.Common/Traits/BotModules/SquadManagerBotModule.cs index 3739b3a483..1fc1134394 100644 --- a/OpenRA.Mods.Common/Traits/BotModules/SquadManagerBotModule.cs +++ b/OpenRA.Mods.Common/Traits/BotModules/SquadManagerBotModule.cs @@ -41,13 +41,13 @@ namespace OpenRA.Mods.Common.Traits public readonly int SquadSizeRandomBonus = 30; [Desc("Delay (in ticks) between giving out orders to units.")] - public readonly int AssignRolesInterval = 20; + public readonly int AssignRolesInterval = 50; [Desc("Delay (in ticks) between attempting rush attacks.")] public readonly int RushInterval = 600; [Desc("Delay (in ticks) between updating squads.")] - public readonly int AttackForceInterval = 30; + public readonly int AttackForceInterval = 75; [Desc("Minimum delay (in ticks) between creating squads.")] public readonly int MinimumAttackForceDelay = 0;