Better map format; First half of a loader for it.

This commit is contained in:
Paul Chote
2010-04-01 13:22:20 +13:00
committed by Bob
parent da2f919e8f
commit 5a95c8a071
5 changed files with 162 additions and 3 deletions

View File

@@ -19,9 +19,11 @@ namespace MapConverter
foreach (var folder in manifest.Folders) FileSystem.Mount(folder); foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg); foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
var map = new NewMap(args[2]);
map.DebugContents();
var map = new IniMap(args[1]); //var map = new IniMap(args[1]);
map.Save(args[2]); //map.Save(args[2]);
} }
} }
} }

View File

@@ -169,5 +169,13 @@ namespace OpenRA.FileFormats
yield return ""; yield return "";
} }
} }
public static IEnumerable< Pair<string,string> >ToPairs(this MiniYamlNodes y)
{
foreach (var kv in y)
{
yield return Pair.New(kv.Key,kv.Value.Value);
}
}
} }
} }

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@@ -0,0 +1,102 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace OpenRA.FileFormats
{
public class NewMap
{
// General info
public int MapFormat;
public string Title;
public string Description;
public string Author;
public int PlayerCount;
public string Preview;
// 'Simple' map data
public string Tiledata;
public string Tileset;
public int2 Size;
public int[] Bounds;
// 'Complex' map data
public TileReference[ , ] MapTiles;
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
List<string> SimpleFields = new List<string>() {
"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Size", "Tiledata", "Preview", "Bounds"
};
public NewMap(string filename)
{
var yaml = MiniYaml.FromFile(filename);
// 'Simple' metadata
foreach (var field in SimpleFields)
{
if (!yaml.ContainsKey(field)) continue;
FieldLoader.LoadField(this,field,yaml[field].Value);
}
// Waypoints
foreach (var wp in yaml["Waypoints"].Nodes)
{
string[] loc = wp.Value.Value.Split(',');
Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
}
// TODO: Players
// Actors
foreach (var kv in yaml["Actors"].Nodes.ToPairs())
{
string[] vals = kv.Second.Split(' ');
string[] loc = vals[2].Split(',');
var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
Actors.Add(kv.First,a);
}
// Rules
Rules = yaml["Rules"].Nodes;
}
public void DebugContents()
{
foreach (var field in SimpleFields)
Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
Console.WriteLine("Loaded Waypoints:");
foreach (var wp in Waypoints)
Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
Console.WriteLine("Loaded Actors:");
foreach (var wp in Actors)
Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
}
}
}

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -101,6 +101,7 @@
<Compile Include="Walkability.cs" /> <Compile Include="Walkability.cs" />
<Compile Include="ActorReference.cs" /> <Compile Include="ActorReference.cs" />
<Compile Include="TerrainColorSet.cs" /> <Compile Include="TerrainColorSet.cs" />
<Compile Include="NewMap.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

46
mods/ra/testmap.yaml Normal file
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@@ -0,0 +1,46 @@
MapFormat: 1
Title: Scripted Multiplayer map
Description:
Author: Me
PlayerCount: 2
Tileset: TEMPERAT
Size: 100,97
TileData: testmap.bin
Preview: testmap.png
Waypoints:
spawn0: 36,75
spawn1: 92,29
Players:
neutral:
Color:Gray
Type:Scripted
NoSpawn:true
ai:
Type:BrutalAI
Color:Red
Country:Russia
# AI player starts with a pre-placed base
NoSpawn:true
player0:
player1:
Actors:
tree0: TC05 neutral 93,90
tree1: TC04 neutral 92,92
tree2: TC01 neutral 88,92
tree3: T11 neutral 96,93
tree4: T08 neutral 90,94
mine0: MINE neutral 67,103
# <A bunch of pre-placed stuff to give ai player an advantage>
pwn01: 4tnk ai 1,1
pwn02: 4tnk ai 1,2
pwn03: 4tnk ai 1,3
# ...
Rules:
Player:
ChronoshiftPower:
ChargeTime:1