Fix StyleCop warnings in OpenRA.Game

This commit is contained in:
Hellhake
2015-01-01 23:04:18 +01:00
parent e9989496c4
commit 5a97a4b63b
119 changed files with 547 additions and 529 deletions

View File

@@ -42,11 +42,11 @@ namespace OpenRA.FileFormats
static void ReadVoxelData(Stream s, VxlLimb l)
{
var baseSize = l.Size[0]*l.Size[1];
var baseSize = l.Size[0] * l.Size[1];
var colStart = new int[baseSize];
for (var i = 0; i < baseSize; i++)
colStart[i] = s.ReadInt32();
s.Seek(4*baseSize, SeekOrigin.Current);
s.Seek(4 * baseSize, SeekOrigin.Current);
var dataStart = s.Position;
// Count the voxels in this limb
@@ -65,12 +65,12 @@ namespace OpenRA.FileFormats
var count = s.ReadUInt8();
z += count;
l.VoxelCount += count;
s.Seek(2*count + 1, SeekOrigin.Current);
s.Seek(2 * count + 1, SeekOrigin.Current);
} while (z < l.Size[2]);
}
// Read the data
l.VoxelMap = new Dictionary<byte, VxlElement>[l.Size[0],l.Size[1]];
l.VoxelMap = new Dictionary<byte, VxlElement>[l.Size[0], l.Size[1]];
for (var i = 0; i < baseSize; i++)
{
// Empty column
@@ -82,7 +82,7 @@ namespace OpenRA.FileFormats
var x = (byte)(i % l.Size[0]);
var y = (byte)(i / l.Size[0]);
byte z = 0;
l.VoxelMap[x,y] = new Dictionary<byte, VxlElement>();
l.VoxelMap[x, y] = new Dictionary<byte, VxlElement>();
do
{
z += s.ReadUInt8();
@@ -93,9 +93,10 @@ namespace OpenRA.FileFormats
v.Color = s.ReadUInt8();
v.Normal = s.ReadUInt8();
l.VoxelMap[x,y].Add(z, v);
l.VoxelMap[x, y].Add(z, v);
z++;
}
// Skip duplicate count
s.ReadUInt8();
} while (z < l.Size[2]);
@@ -104,7 +105,6 @@ namespace OpenRA.FileFormats
public VxlReader(Stream s)
{
if (!s.ReadASCII(16).StartsWith("Voxel Animation"))
throw new InvalidDataException("Invalid vxl header");
@@ -124,7 +124,7 @@ namespace OpenRA.FileFormats
}
// Skip to the Limb footers
s.Seek(802 + 28*LimbCount + BodySize, SeekOrigin.Begin);
s.Seek(802 + 28 * LimbCount + BodySize, SeekOrigin.Begin);
var LimbDataOffset = new uint[LimbCount];
for (var i = 0; i < LimbCount; i++)
@@ -143,7 +143,7 @@ namespace OpenRA.FileFormats
for (var i = 0; i < LimbCount; i++)
{
s.Seek(802 + 28*LimbCount + LimbDataOffset[i], SeekOrigin.Begin);
s.Seek(802 + 28 * LimbCount + LimbDataOffset[i], SeekOrigin.Begin);
ReadVoxelData(s, Limbs[i]);
}
}