Fix StyleCop warnings in OpenRA.Game
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@@ -21,6 +21,7 @@ namespace OpenRA
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public string MapUid;
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public string MapTitle;
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public DateTime StartTimeUtc;
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// Game end timestamp (when the recoding stopped).
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public DateTime EndTimeUtc;
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@@ -78,7 +79,7 @@ namespace OpenRA
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nodes.Add(new MiniYamlNode("Root", FieldSaver.Save(this)));
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for (var i=0; i<Players.Count; i++)
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for (var i = 0; i < Players.Count; i++)
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nodes.Add(new MiniYamlNode("Player@{0}".F(i), FieldSaver.Save(Players[i])));
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return nodes.WriteToString();
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@@ -133,34 +134,36 @@ namespace OpenRA
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public class Player
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{
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//
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// Start-up information
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//
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public int ClientIndex;
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// The player name, not guaranteed to be unique.
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public string Name;
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public bool IsHuman;
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public bool IsBot;
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// The faction name (aka Country)
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public string FactionName;
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// The faction id (aka Country, aka Race)
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public string FactionId;
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public HSLColor Color;
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// The team id on start-up, or 0 if the player is not part of the team.
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public int Team;
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public int SpawnPoint;
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// True if the faction was chosen at random; otherwise, false
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public bool IsRandomFaction;
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// True if the spawn point was chosen at random; otherwise, false.</summary>
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public bool IsRandomSpawnPoint;
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//
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// Information gathered at a later stage
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//
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// The game outcome for this player
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public WinState Outcome;
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// The time when this player won or lost the game
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public DateTime OutcomeTimestampUtc;
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}
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