Fix StyleCop warnings in OpenRA.Game

This commit is contained in:
Hellhake
2015-01-01 23:04:18 +01:00
parent e9989496c4
commit 5a97a4b63b
119 changed files with 547 additions and 529 deletions

View File

@@ -16,6 +16,5 @@ namespace OpenRA.Traits
public readonly string Type = null;
}
public class Armor {}
}
public class Armor { }
}

View File

@@ -72,7 +72,7 @@ namespace OpenRA.Traits
if (target.Type == TargetType.Invalid)
continue;
yield return new TargetLineRenderable(new [] { self.CenterPosition, target.CenterPosition }, c);
yield return new TargetLineRenderable(new[] { self.CenterPosition, target.CenterPosition }, c);
}
}
@@ -131,5 +131,4 @@ namespace OpenRA.Traits
});
}
}
}
}

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@@ -27,7 +27,7 @@ namespace OpenRA.Traits
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
}
public enum DamageState { Undamaged, Light, Medium, Heavy, Critical, Dead };
public enum DamageState { Undamaged, Light, Medium, Heavy, Critical, Dead }
public class Health : ISync, ITick
{
@@ -173,8 +173,8 @@ namespace OpenRA.Traits
{
[FieldFromYamlKey] public readonly float value = 1f;
public HealthInit() { }
public HealthInit( float init ) { value = init; }
public float Value( World world ) { return value; }
public HealthInit(float init) { value = init; }
public float Value(World world) { return value; }
}
public static class HealthExts

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Traits
if (!self.World.AllowDevCommands)
return;
switch(order.OrderString)
switch (order.OrderString)
{
case "DevEnableTech":
{
@@ -97,6 +97,7 @@ namespace OpenRA.Traits
for (var i = 0; i < Info.ResourceGrowth; i++)
a.Trait.Seed(a.Actor);
}
break;
}

View File

@@ -24,6 +24,8 @@ namespace OpenRA.Traits
public class PlayerResources : ITick, ISync
{
const float displayCashFracPerFrame = .07f;
const int displayCashDeltaPerFrame = 37;
readonly Player Owner;
int AdviceInterval;
@@ -97,8 +99,6 @@ namespace OpenRA.Traits
return true;
}
const float displayCashFracPerFrame = .07f;
const int displayCashDeltaPerFrame = 37;
int nextSiloAdviceTime = 0;
int nextCashTickTime = 0;
@@ -130,8 +130,7 @@ namespace OpenRA.Traits
var diff = Math.Abs(Cash - DisplayCash);
var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
displayCashDeltaPerFrame), diff);
if (DisplayCash < Cash)
{
DisplayCash += move;
@@ -159,7 +158,6 @@ namespace OpenRA.Traits
}
}
public void playCashTickUp(Actor self)
{
if (Game.Settings.Sound.CashTicks)

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@@ -82,7 +82,7 @@ namespace OpenRA.Traits
pipImages.PlayRepeating(pipStrings[0]);
var pipSize = pipImages.Image.size.ToInt2();
var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, - (3 + pipSize.Y / 2));
var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2));
var pipxyOffset = new int2(0, 0);
var pal = wr.Palette(Info.Palette);
var width = self.Bounds.Width;
@@ -135,7 +135,5 @@ namespace OpenRA.Traits
}
}
}
}
}
}

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@@ -17,7 +17,7 @@ namespace OpenRA.Traits
public enum TargetType { Invalid, Actor, Terrain, FrozenActor }
public struct Target
{
public static readonly Target[] None = {};
public static readonly Target[] None = { };
public static readonly Target Invalid = new Target { type = TargetType.Invalid };
TargetType type;
@@ -54,7 +54,7 @@ namespace OpenRA.Traits
};
}
public static Target FromFrozenActor(FrozenActor a) { return new Target { frozen = a, type = TargetType.FrozenActor }; }
public static Target FromFrozenActor(FrozenActor a) { return new Target { frozen = a, type = TargetType.FrozenActor }; }
public Actor Actor { get { return actor; } }
public FrozenActor FrozenActor { get { return frozen; } }
@@ -115,7 +115,7 @@ namespace OpenRA.Traits
}
// Positions available to target for range checks
static readonly WPos[] NoPositions = {};
static readonly WPos[] NoPositions = { };
public IEnumerable<WPos> Positions
{
get
@@ -125,14 +125,14 @@ namespace OpenRA.Traits
case TargetType.Actor:
var targetable = actor.TraitOrDefault<ITargetable>();
if (targetable == null)
return new [] { actor.CenterPosition };
return new[] { actor.CenterPosition };
var positions = targetable.TargetablePositions(actor);
return positions.Any() ? positions : new [] { actor.CenterPosition };
return positions.Any() ? positions : new[] { actor.CenterPosition };
case TargetType.FrozenActor:
return new [] { frozen.CenterPosition };
return new[] { frozen.CenterPosition };
case TargetType.Terrain:
return new [] { pos };
return new[] { pos };
default:
case TargetType.Invalid:
return NoPositions;
@@ -146,7 +146,7 @@ namespace OpenRA.Traits
return false;
// Target ranges are calculated in 2D, so ignore height differences
var rangeSquared = range.Range*range.Range;
var rangeSquared = range.Range * range.Range;
return Positions.Any(t => (t - origin).HorizontalLengthSquared <= rangeSquared);
}
@@ -168,6 +168,5 @@ namespace OpenRA.Traits
return "Invalid";
}
}
}
}

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@@ -21,8 +21,8 @@ using OpenRA.Primitives;
namespace OpenRA.Traits
{
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue, Ammo, AmmoEmpty };
public enum TagType { None, Fake, Primary };
public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue, Ammo, AmmoEmpty }
public enum TagType { None, Fake, Primary }
[Flags]
public enum Stance
@@ -65,7 +65,7 @@ namespace OpenRA.Traits
Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued);
}
[Flags] public enum TargetModifiers { None = 0, ForceAttack = 1, ForceQueue = 2, ForceMove = 4 };
[Flags] public enum TargetModifiers { None = 0, ForceAttack = 1, ForceQueue = 2, ForceMove = 4 }
public static class TargetModifiersExts
{
@@ -173,6 +173,7 @@ namespace OpenRA.Traits
nearestDistance = dist;
}
}
return nearest;
}
}

View File

@@ -91,9 +91,11 @@ namespace OpenRA.Traits
{
start = current;
}
if (prev == act)
break;
}
return act;
}

View File

@@ -476,7 +476,6 @@ namespace OpenRA.Traits
yield return bins[j * cols + i];
}
public IEnumerable<Actor> ActorsInBox(WPos a, WPos b)
{
var left = Math.Min(a.X, b.X);

View File

@@ -72,7 +72,7 @@ namespace OpenRA.Traits
for (var j = top; j <= bottom; j++)
for (var i = left; i <= right; i++)
frozen[viewer][j*cols + i].Add(fa, bounds);
frozen[viewer][j * cols + i].Add(fa, bounds);
}
public void Remove(Player viewer, FrozenActor fa)
@@ -117,7 +117,7 @@ namespace OpenRA.Traits
var i = (worldPx.X / info.BinSize).Clamp(0, cols - 1);
var j = (worldPx.Y / info.BinSize).Clamp(0, rows - 1);
return frozen[viewer][j*cols + i]
return frozen[viewer][j * cols + i]
.Where(kv => kv.Key.IsValid && kv.Value.Contains(worldPx))
.Select(kv => kv.Key);
}