Fix StyleCop warnings in OpenRA.Game

This commit is contained in:
Hellhake
2015-01-01 23:04:18 +01:00
parent e9989496c4
commit 5a97a4b63b
119 changed files with 547 additions and 529 deletions

View File

@@ -15,7 +15,10 @@ namespace OpenRA.Widgets
{
public class ButtonWidget : Widget
{
public readonly string TooltipContainer;
public readonly string TooltipTemplate = "BUTTON_TOOLTIP";
public Func<ButtonWidget, Hotkey> GetKey = _ => Hotkey.Invalid;
public Hotkey Key
{
get { return GetKey(this); }
@@ -40,19 +43,17 @@ namespace OpenRA.Widgets
public Func<Color> GetContrastColor;
public Func<bool> IsDisabled;
public Func<bool> IsHighlighted;
public Action<MouseInput> OnMouseDown = _ => {};
public Action<MouseInput> OnMouseUp = _ => {};
public Action<MouseInput> OnMouseDown = _ => { };
public Action<MouseInput> OnMouseUp = _ => { };
Lazy<TooltipContainerWidget> tooltipContainer;
public readonly string TooltipContainer;
public readonly string TooltipTemplate = "BUTTON_TOOLTIP";
[Translate] public string TooltipText;
public Func<string> GetTooltipText;
// Equivalent to OnMouseUp, but without an input arg
public Action OnClick = () => {};
public Action OnDoubleClick = () => {};
public Action<KeyInput> OnKeyPress = _ => {};
public Action OnClick = () => { };
public Action OnDoubleClick = () => { };
public Action<KeyInput> OnKeyPress = _ => { };
protected readonly Ruleset ModRules;
@@ -149,14 +150,15 @@ namespace OpenRA.Widgets
return YieldMouseFocus(mi);
}
}
// Only fire the onMouseUp event if we successfully lost focus, and were pressed
else if (HasMouseFocus && mi.Event == MouseInputEvent.Up)
{
// Only fire the onMouseUp event if we successfully lost focus, and were pressed
if (Depressed && !disabled)
OnMouseUp(mi);
return YieldMouseFocus(mi);
}
if (mi.Event == MouseInputEvent.Down)
{
// OnMouseDown returns false if the button shouldn't be pressed
@@ -210,7 +212,7 @@ namespace OpenRA.Widgets
var colordisabled = GetColorDisabled();
var contrast = GetContrastColor();
var s = font.Measure(text);
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
var stateOffset = Depressed ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
var position = new int2(rb.X + (UsableWidth - s.X) / 2, rb.Y - BaseLine + (Bounds.Height - s.Y) / 2);
DrawBackground(rb, disabled, Depressed, Ui.MouseOverWidget == this, highlighted);