Moved Minelaying related traits and activity to Common
This commit is contained in:
157
OpenRA.Mods.Common/Activities/LayMines.cs
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157
OpenRA.Mods.Common/Activities/LayMines.cs
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@@ -0,0 +1,157 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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// Assumes you have Minelayer on that unit
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public class LayMines : Activity
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{
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readonly Minelayer minelayer;
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readonly AmmoPool[] ammoPools;
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readonly IMove movement;
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readonly IMoveInfo moveInfo;
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readonly RearmableInfo rearmableInfo;
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List<CPos> minefield;
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bool returnToBase;
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Actor rearmTarget;
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public LayMines(Actor self, List<CPos> minefield = null)
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{
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minelayer = self.Trait<Minelayer>();
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ammoPools = self.TraitsImplementing<AmmoPool>().ToArray();
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movement = self.Trait<IMove>();
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moveInfo = self.Info.TraitInfo<IMoveInfo>();
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rearmableInfo = self.Info.TraitInfoOrDefault<RearmableInfo>();
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this.minefield = minefield;
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}
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protected override void OnFirstRun(Actor self)
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{
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minefield ??= new List<CPos> { self.Location };
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}
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CPos? NextValidCell(Actor self)
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{
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if (minefield != null)
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foreach (var c in minefield)
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if (CanLayMine(self, c))
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return c;
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return null;
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}
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public override bool Tick(Actor self)
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{
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returnToBase = false;
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if (IsCanceling)
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return true;
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if ((minefield == null || minefield.Contains(self.Location)) && CanLayMine(self, self.Location))
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{
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if (rearmableInfo != null && ammoPools.Any(p => p.Info.Name == minelayer.Info.AmmoPoolName && !p.HasAmmo))
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{
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// Rearm (and possibly repair) at rearm building, then back out here to refill the minefield some more
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rearmTarget = self.World.Actors.Where(a => self.Owner.RelationshipWith(a.Owner) == PlayerRelationship.Ally && rearmableInfo.RearmActors.Contains(a.Info.Name))
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.ClosestTo(self);
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if (rearmTarget == null)
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return true;
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// Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor
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QueueChild(new MoveAdjacentTo(self, Target.FromActor(rearmTarget)));
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QueueChild(movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), ignoreActor: rearmTarget));
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QueueChild(new Resupply(self, rearmTarget, new WDist(512)));
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returnToBase = true;
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return false;
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}
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LayMine(self);
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QueueChild(new Wait(20)); // A little wait after placing each mine, for show
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minefield.Remove(self.Location);
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return false;
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}
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var nextCell = NextValidCell(self);
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if (nextCell != null)
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{
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QueueChild(movement.MoveTo(nextCell.Value, 0));
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return false;
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}
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// TODO: Return somewhere likely to be safe (near rearm building) so we're not sitting out in the minefield.
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return true;
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}
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public void CleanMineField(Actor self)
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{
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// Remove cells that have already been mined
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// or that are revealed to be unmineable.
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if (minefield != null)
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{
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var positionable = (IPositionable)movement;
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var mobile = positionable as Mobile;
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minefield.RemoveAll(c => self.World.ActorMap.GetActorsAt(c)
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.Any(a => a.Info.Name == minelayer.Info.Mine.ToLowerInvariant() && a.CanBeViewedByPlayer(self.Owner)) ||
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((!positionable.CanEnterCell(c, null, BlockedByActor.Immovable) || (mobile != null && !mobile.CanStayInCell(c)))
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&& self.Owner.Shroud.IsVisible(c)));
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}
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}
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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{
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if (returnToBase)
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yield return new TargetLineNode(Target.FromActor(rearmTarget), moveInfo.GetTargetLineColor());
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if (minefield == null || minefield.Count == 0)
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yield break;
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var nextCell = NextValidCell(self);
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if (nextCell != null)
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yield return new TargetLineNode(Target.FromCell(self.World, nextCell.Value), minelayer.Info.TargetLineColor);
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foreach (var c in minefield)
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yield return new TargetLineNode(Target.FromCell(self.World, c), minelayer.Info.TargetLineColor, tile: minelayer.Tile);
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}
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static bool CanLayMine(Actor self, CPos p)
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{
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// If there is no unit (other than me) here, we can place a mine here
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return self.World.ActorMap.GetActorsAt(p).All(a => a == self);
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}
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void LayMine(Actor self)
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{
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if (ammoPools != null)
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{
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var pool = ammoPools.FirstOrDefault(x => x.Info.Name == minelayer.Info.AmmoPoolName);
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if (pool == null)
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return;
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pool.TakeAmmo(self, minelayer.Info.AmmoUsage);
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}
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self.World.AddFrameEndTask(w => w.CreateActor(minelayer.Info.Mine, new TypeDictionary
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{
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new LocationInit(self.Location),
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new OwnerInit(self.Owner),
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}));
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}
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}
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}
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74
OpenRA.Mods.Common/Traits/Mine.cs
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74
OpenRA.Mods.Common/Traits/Mine.cs
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@@ -0,0 +1,74 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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sealed class MineInfo : TraitInfo
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{
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public readonly BitSet<CrushClass> CrushClasses = default;
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public readonly bool AvoidFriendly = true;
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public readonly bool BlockFriendly = true;
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public readonly BitSet<CrushClass> DetonateClasses = default;
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public override object Create(ActorInitializer init) { return new Mine(this); }
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}
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sealed class Mine : ICrushable, INotifyCrushed
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{
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readonly MineInfo info;
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public Mine(MineInfo info)
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{
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this.info = info;
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!info.CrushClasses.Overlaps(crushClasses))
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return;
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if (crusher.Info.HasTraitInfo<MineImmuneInfo>() || (self.Owner.RelationshipWith(crusher.Owner) == PlayerRelationship.Ally && info.AvoidFriendly))
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return;
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var mobile = crusher.TraitOrDefault<Mobile>();
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if (mobile != null && !info.DetonateClasses.Overlaps(mobile.Info.LocomotorInfo.Crushes))
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return;
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self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default);
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}
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bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (info.BlockFriendly && !crusher.Info.HasTraitInfo<MineImmuneInfo>() && self.Owner.RelationshipWith(crusher.Owner) == PlayerRelationship.Ally)
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return false;
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return info.CrushClasses.Overlaps(crushClasses);
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}
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LongBitSet<PlayerBitMask> ICrushable.CrushableBy(Actor self, BitSet<CrushClass> crushClasses)
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{
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if (!info.CrushClasses.Overlaps(crushClasses))
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return self.World.NoPlayersMask;
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// Friendly units should move around!
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return info.BlockFriendly ? self.World.AllPlayersMask.Except(self.Owner.AlliedPlayersMask) : self.World.AllPlayersMask;
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}
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}
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[Desc("Tag trait for stuff that should not trigger mines.")]
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sealed class MineImmuneInfo : TraitInfo<MineImmune> { }
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sealed class MineImmune { }
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}
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382
OpenRA.Mods.Common/Traits/Minelayer.cs
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382
OpenRA.Mods.Common/Traits/Minelayer.cs
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@@ -0,0 +1,382 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class MinelayerInfo : TraitInfo, Requires<RearmableInfo>
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{
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[ActorReference]
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public readonly string Mine = "minv";
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public readonly string AmmoPoolName = "primary";
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public readonly WDist MinefieldDepth = new(1536);
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[VoiceReference]
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[Desc("Voice to use when ordered to lay a minefield.")]
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public readonly string Voice = "Action";
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[Desc("Color to use for the target line when laying mines.")]
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public readonly Color TargetLineColor = Color.Crimson;
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[Desc("Sprite overlay to use for valid minefield cells.")]
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public readonly string TileValidName = "build-valid";
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[Desc("Sprite overlay to use for invalid minefield cells.")]
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public readonly string TileInvalidName = "build-invalid";
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[Desc("Sprite overlay to use for minefield cells hidden behind fog or shroud.")]
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public readonly string TileUnknownName = "build-unknown";
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[Desc("Only allow laying mines on listed terrain types. Leave empty to allow all terrain types.")]
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public readonly HashSet<string> TerrainTypes = new();
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[CursorReference]
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[Desc("Cursor to display when able to lay a mine.")]
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public readonly string DeployCursor = "deploy";
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[CursorReference]
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[Desc("Cursor to display when unable to lay a mine.")]
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public readonly string DeployBlockedCursor = "deploy-blocked";
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[CursorReference]
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[Desc("Cursor to display when able to lay a mine.")]
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public readonly string AbilityCursor = "ability";
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[Desc("Ammo the minelayer consumes per mine.")]
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public readonly int AmmoUsage = 1;
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public override object Create(ActorInitializer init) { return new Minelayer(init.Self, this); }
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}
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public class Minelayer : IIssueOrder, IResolveOrder, ISync, IIssueDeployOrder, IOrderVoice, ITick
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{
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public readonly MinelayerInfo Info;
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public readonly Sprite Tile;
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readonly Actor self;
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[Sync]
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CPos minefieldStart;
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public Minelayer(Actor self, MinelayerInfo info)
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{
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Info = info;
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this.self = self;
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var tileset = self.World.Map.Tileset.ToLowerInvariant();
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var sequences = self.World.Map.Sequences;
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if (sequences.HasSequence("overlay", $"{Info.TileValidName}-{tileset}"))
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Tile = sequences.GetSequence("overlay", $"{Info.TileValidName}-{tileset}").GetSprite(0);
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else
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Tile = sequences.GetSequence("overlay", Info.TileValidName).GetSprite(0);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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yield return new BeginMinefieldOrderTargeter(Info.AbilityCursor);
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yield return new DeployOrderTargeter("PlaceMine", 5, () => IsCellAcceptable(self, self.Location) ? Info.DeployCursor : Info.DeployBlockedCursor);
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}
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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switch (order.OrderID)
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{
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case "BeginMinefield":
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var start = self.World.Map.CellContaining(target.CenterPosition);
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if (self.World.OrderGenerator is MinefieldOrderGenerator generator)
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generator.AddMinelayer(self);
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else
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self.World.OrderGenerator = new MinefieldOrderGenerator(self, start, queued);
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return new Order("BeginMinefield", self, Target.FromCell(self.World, start), queued);
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case "PlaceMine":
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return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
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default:
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return null;
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}
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}
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
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}
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued)
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{
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return IsCellAcceptable(self, self.Location);
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != "BeginMinefield" && order.OrderString != "PlaceMinefield" && order.OrderString != "PlaceMine")
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return;
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var cell = self.World.Map.CellContaining(order.Target.CenterPosition);
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if (order.OrderString == "BeginMinefield")
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minefieldStart = cell;
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else if (order.OrderString == "PlaceMine")
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{
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if (IsCellAcceptable(self, cell))
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self.QueueActivity(order.Queued, new LayMines(self));
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}
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else if (order.OrderString == "PlaceMinefield")
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{
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// A different minelayer might have started laying the field without this minelayer knowing the start
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minefieldStart = order.ExtraLocation;
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var movement = self.Trait<IPositionable>();
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var minefield = GetMinefieldCells(minefieldStart, cell, Info.MinefieldDepth)
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.Where(c => IsCellAcceptable(self, c) && self.Owner.Shroud.IsExplored(c)
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&& movement.CanEnterCell(c, null, BlockedByActor.Immovable) && movement is Mobile mobile && mobile.CanStayInCell(c))
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.OrderBy(c => (c - minefieldStart).LengthSquared).ToList();
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self.QueueActivity(order.Queued, new LayMines(self, minefield));
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self.ShowTargetLines();
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}
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}
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void ITick.Tick(Actor self)
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{
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if (self.CurrentActivity != null)
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foreach (var field in self.CurrentActivity.ActivitiesImplementing<LayMines>())
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field.CleanMineField(self);
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString == "PlaceMine" || order.OrderString == "PlaceMinefield")
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return Info.Voice;
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return null;
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}
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static IEnumerable<CPos> GetMinefieldCells(CPos start, CPos end, WDist depth)
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{
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var mins = new CPos(Math.Min(start.X, end.X), Math.Min(start.Y, end.Y));
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var maxs = new CPos(Math.Max(start.X, end.X), Math.Max(start.Y, end.Y));
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// TODO: proper endcaps, if anyone cares (which won't happen unless depth is large)
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var p = end - start;
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var q = new float2(p.Y, -p.X);
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q = (start != end) ? 1 / q.Length * q : new float2(1, 0);
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var c = -float2.Dot(q, new float2(start.X, start.Y));
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// return all points such that |ax + by + c| < depth
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// HACK: This will return the wrong results for isometric cells
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for (var i = mins.X; i <= maxs.X; i++)
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for (var j = mins.Y; j <= maxs.Y; j++)
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if (Math.Abs(q.X * i + q.Y * j + c) * 1024 < depth.Length)
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yield return new CPos(i, j);
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}
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public bool IsCellAcceptable(Actor self, CPos cell)
|
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{
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if (!self.World.Map.Contains(cell))
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return false;
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if (Info.TerrainTypes.Count == 0)
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return true;
|
||||
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var terrainType = self.World.Map.GetTerrainInfo(cell).Type;
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return Info.TerrainTypes.Contains(terrainType);
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}
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|
||||
sealed class MinefieldOrderGenerator : OrderGenerator
|
||||
{
|
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readonly List<Actor> minelayers;
|
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readonly Minelayer minelayer;
|
||||
readonly Sprite validTile, unknownTile, blockedTile;
|
||||
readonly float validAlpha, unknownAlpha, blockedAlpha;
|
||||
readonly CPos minefieldStart;
|
||||
readonly bool queued;
|
||||
readonly string cursor;
|
||||
|
||||
public MinefieldOrderGenerator(Actor a, CPos xy, bool queued)
|
||||
{
|
||||
minelayers = new List<Actor>() { a };
|
||||
minefieldStart = xy;
|
||||
this.queued = queued;
|
||||
|
||||
minelayer = a.Trait<Minelayer>();
|
||||
var tileset = a.World.Map.Tileset.ToLowerInvariant();
|
||||
var sequences = a.World.Map.Sequences;
|
||||
if (sequences.HasSequence("overlay", $"{minelayer.Info.TileValidName}-{tileset}"))
|
||||
{
|
||||
var validSequence = sequences.GetSequence("overlay", $"{minelayer.Info.TileValidName}-{tileset}");
|
||||
validTile = validSequence.GetSprite(0);
|
||||
validAlpha = validSequence.GetAlpha(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var validSequence = sequences.GetSequence("overlay", minelayer.Info.TileValidName);
|
||||
validTile = validSequence.GetSprite(0);
|
||||
validAlpha = validSequence.GetAlpha(0);
|
||||
}
|
||||
|
||||
if (sequences.HasSequence("overlay", $"{minelayer.Info.TileUnknownName}-{tileset}"))
|
||||
{
|
||||
var unknownSequence = sequences.GetSequence("overlay", $"{minelayer.Info.TileUnknownName}-{tileset}");
|
||||
unknownTile = unknownSequence.GetSprite(0);
|
||||
unknownAlpha = unknownSequence.GetAlpha(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var unknownSequence = sequences.GetSequence("overlay", minelayer.Info.TileUnknownName);
|
||||
unknownTile = unknownSequence.GetSprite(0);
|
||||
unknownAlpha = unknownSequence.GetAlpha(0);
|
||||
}
|
||||
|
||||
if (sequences.HasSequence("overlay", $"{minelayer.Info.TileInvalidName}-{tileset}"))
|
||||
{
|
||||
var blockedSequence = sequences.GetSequence("overlay", $"{minelayer.Info.TileInvalidName}-{tileset}");
|
||||
blockedTile = blockedSequence.GetSprite(0);
|
||||
blockedAlpha = blockedSequence.GetAlpha(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var blockedSequence = sequences.GetSequence("overlay", minelayer.Info.TileInvalidName);
|
||||
blockedTile = blockedSequence.GetSprite(0);
|
||||
blockedAlpha = blockedSequence.GetAlpha(0);
|
||||
}
|
||||
|
||||
cursor = minelayer.Info.AbilityCursor;
|
||||
}
|
||||
|
||||
public void AddMinelayer(Actor a)
|
||||
{
|
||||
minelayers.Add(a);
|
||||
}
|
||||
|
||||
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
|
||||
{
|
||||
world.CancelInputMode();
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Action)
|
||||
{
|
||||
minelayers.First().World.CancelInputMode();
|
||||
foreach (var minelayer in minelayers)
|
||||
yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), queued) { ExtraLocation = minefieldStart };
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SelectionChanged(World world, IEnumerable<Actor> selected)
|
||||
{
|
||||
minelayers.Clear();
|
||||
minelayers.AddRange(selected.Where(s => !s.IsDead && s.Info.HasTraitInfo<MinelayerInfo>()));
|
||||
if (minelayers.Count == 0)
|
||||
world.CancelInputMode();
|
||||
}
|
||||
|
||||
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
|
||||
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
|
||||
{
|
||||
var minelayer = minelayers.FirstOrDefault(m => m.IsInWorld && !m.IsDead);
|
||||
if (minelayer == null)
|
||||
yield break;
|
||||
|
||||
// We get the biggest depth so we cover all cells that mines could be placed on.
|
||||
var lastMousePos = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
|
||||
minelayers.Max(m => m.Info.TraitInfo<MinelayerInfo>().MinefieldDepth));
|
||||
|
||||
var movement = minelayer.Trait<IPositionable>();
|
||||
var mobile = movement as Mobile;
|
||||
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
|
||||
foreach (var c in minefield)
|
||||
{
|
||||
var tile = validTile;
|
||||
var alpha = validAlpha;
|
||||
if (!world.Map.Contains(c))
|
||||
{
|
||||
tile = blockedTile;
|
||||
alpha = blockedAlpha;
|
||||
}
|
||||
else if (world.ShroudObscures(c))
|
||||
{
|
||||
tile = blockedTile;
|
||||
alpha = blockedAlpha;
|
||||
}
|
||||
else if (world.FogObscures(c))
|
||||
{
|
||||
tile = unknownTile;
|
||||
alpha = unknownAlpha;
|
||||
}
|
||||
else if (!this.minelayer.IsCellAcceptable(minelayer, c)
|
||||
|| !movement.CanEnterCell(c, null, BlockedByActor.Immovable) || (mobile != null && !mobile.CanStayInCell(c)))
|
||||
{
|
||||
tile = blockedTile;
|
||||
alpha = blockedAlpha;
|
||||
}
|
||||
|
||||
yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c), WVec.Zero, -511, pal, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world) { yield break; }
|
||||
|
||||
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
return cursor;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class BeginMinefieldOrderTargeter : IOrderTargeter
|
||||
{
|
||||
public string OrderID => "BeginMinefield";
|
||||
public int OrderPriority => 5;
|
||||
|
||||
readonly string cursor;
|
||||
|
||||
public BeginMinefieldOrderTargeter(string cursor)
|
||||
{
|
||||
this.cursor = cursor;
|
||||
}
|
||||
|
||||
public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
|
||||
|
||||
public bool CanTarget(Actor self, in Target target, ref TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
if (target.Type != TargetType.Terrain)
|
||||
return false;
|
||||
|
||||
var location = self.World.Map.CellContaining(target.CenterPosition);
|
||||
if (!self.World.Map.Contains(location))
|
||||
return false;
|
||||
|
||||
cursor = this.cursor;
|
||||
|
||||
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
|
||||
|
||||
return modifiers.HasModifier(TargetModifiers.ForceAttack);
|
||||
}
|
||||
|
||||
public bool IsQueued { get; private set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user