removed need to define Harvester/BaseBuildingUnit manually

This commit is contained in:
Matthias Mailänder
2012-05-28 23:36:46 +02:00
parent d9c4aada8a
commit 5ab5bc9f7c
4 changed files with 17 additions and 22 deletions

View File

@@ -9,6 +9,7 @@ Player:
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
@@ -17,6 +18,7 @@ Player:
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
@@ -25,6 +27,7 @@ Player:
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
@@ -33,6 +36,7 @@ Player:
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
@@ -41,6 +45,7 @@ Player:
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
@@ -55,8 +60,6 @@ Player:
HackyAI@Omnius:
Name:Omnius
RallypointTestBuilding: conyarda
HarvesterUnit: harvester
BaseBuildUnit: mcva,mcvh,mcvo
BuildingFractions:
refa: 30%
refh: 30%