DrawPips in own function
This commit is contained in:
@@ -148,24 +148,8 @@ namespace OpenRa.Game.Graphics
|
||||
z + new float2(0, -4),
|
||||
healthColor2, healthColor2);
|
||||
|
||||
|
||||
// Render Pips
|
||||
// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
|
||||
float2 pipxyBase = xY + new float2(-12, -7); // Correct for the offset in the shp file
|
||||
float2 pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
|
||||
foreach (var pips in selectedUnit.traits.WithInterface<IPips>())
|
||||
{
|
||||
foreach (var pip in pips.GetPips())
|
||||
{
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayRepeating(pipStrings[(int)pip]);
|
||||
spriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, 0);
|
||||
pipxyOffset += new float2(4, 0);
|
||||
}
|
||||
// Increment row
|
||||
pipxyOffset.X = 0;
|
||||
pipxyOffset.Y -= 5;
|
||||
}
|
||||
DrawPips(selectedUnit, xY);
|
||||
}
|
||||
|
||||
if (ShowUnitPaths)
|
||||
@@ -188,5 +172,27 @@ namespace OpenRa.Game.Graphics
|
||||
}
|
||||
spriteRenderer.Flush();
|
||||
}
|
||||
|
||||
void DrawPips(Actor selectedUnit, float2 xY)
|
||||
{
|
||||
// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
|
||||
|
||||
var pipxyBase = xY + new float2(-12, -7); // Correct for the offset in the shp file
|
||||
var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
|
||||
|
||||
foreach (var pips in selectedUnit.traits.WithInterface<IPips>())
|
||||
{
|
||||
foreach (var pip in pips.GetPips())
|
||||
{
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayRepeating(pipStrings[(int)pip]);
|
||||
spriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, 0);
|
||||
pipxyOffset += new float2(4, 0);
|
||||
}
|
||||
// Increment row
|
||||
pipxyOffset.X = 0;
|
||||
pipxyOffset.Y -= 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user