fix dumb crash in cnc

This commit is contained in:
Chris Forbes
2010-03-06 16:34:56 +13:00
parent 3a6746f405
commit 5ae3f2c814
2 changed files with 6 additions and 2 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Traits
public void Tick(Actor self)
{
if (isOpen && !self.World.WorldActor.traits.Get<UnitInfluence>()
.GetUnitsAt(((1/24f) * self.CenterLocation).ToInt2()).Any())
.GetUnitsAt(((1f/Game.CellSize) * self.CenterLocation).ToInt2()).Any())
{
isOpen = false;
roof.PlayBackwardsThen(GetPrefix(self) + "build-top", () => roof.Play(GetPrefix(self) + "idle-top"));