RunUnsynced, do not recalculate sync hash on reentry. Cache debug settings.

This commit is contained in:
Vapre
2021-08-13 20:19:40 +02:00
committed by teinarss
parent b3159d7515
commit 5ae4662f08
7 changed files with 29 additions and 18 deletions

View File

@@ -37,17 +37,17 @@ namespace OpenRA
public void OnKeyInput(KeyInput input)
{
Sync.RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, () => Ui.HandleKeyPress(input));
Sync.RunUnsynced(world, () => Ui.HandleKeyPress(input));
}
public void OnTextInput(string text)
{
Sync.RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, () => Ui.HandleTextInput(text));
Sync.RunUnsynced(world, () => Ui.HandleTextInput(text));
}
public void OnMouseInput(MouseInput input)
{
Sync.RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, () => Ui.HandleInput(input));
Sync.RunUnsynced(world, () => Ui.HandleInput(input));
}
}