move connection UI to commons
This commit is contained in:
829
OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs
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829
OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs
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@@ -0,0 +1,829 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class LobbyLogic
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{
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static readonly Action DoNothing = () => { };
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public MapPreview Map = MapCache.UnknownMap;
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readonly Action onStart;
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readonly Action onExit;
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readonly OrderManager orderManager;
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readonly bool skirmishMode;
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readonly Ruleset modRules;
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enum PanelType { Players, Options, Kick, ForceStart }
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PanelType panel = PanelType.Players;
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readonly Widget lobby;
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readonly Widget editablePlayerTemplate;
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readonly Widget nonEditablePlayerTemplate;
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readonly Widget emptySlotTemplate;
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readonly Widget editableSpectatorTemplate;
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readonly Widget nonEditableSpectatorTemplate;
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readonly Widget newSpectatorTemplate;
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readonly ScrollPanelWidget chatPanel;
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readonly Widget chatTemplate;
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readonly ScrollPanelWidget players;
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readonly Dictionary<string, LobbyCountry> countries = new Dictionary<string, LobbyCountry>();
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readonly ColorPreviewManagerWidget colorPreview;
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readonly TabCompletionLogic tabCompletion = new TabCompletionLogic();
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readonly LabelWidget chatLabel;
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bool teamChat;
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// Listen for connection failures
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void ConnectionStateChanged(OrderManager om)
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{
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if (om.Connection.ConnectionState == ConnectionState.NotConnected)
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{
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// Show connection failed dialog
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CloseWindow();
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Action onConnect = () =>
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{
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Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
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{
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{ "onExit", onExit },
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{ "onStart", onStart },
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{ "skirmishMode", false }
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});
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};
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Action<string> onRetry = password => ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit);
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Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs()
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{
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{ "orderManager", om },
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{ "onAbort", onExit },
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{ "onRetry", onRetry }
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});
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}
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}
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void CloseWindow()
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{
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orderManager.AddChatLine -= AddChatLine;
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Game.LobbyInfoChanged -= UpdateCurrentMap;
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Game.LobbyInfoChanged -= UpdatePlayerList;
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Game.BeforeGameStart -= OnGameStart;
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Game.ConnectionStateChanged -= ConnectionStateChanged;
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Ui.CloseWindow();
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}
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[ObjectCreator.UseCtor]
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internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager,
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Action onExit, Action onStart, bool skirmishMode, Ruleset modRules)
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{
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lobby = widget;
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this.orderManager = orderManager;
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this.onStart = onStart;
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this.onExit = onExit;
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this.skirmishMode = skirmishMode;
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this.modRules = modRules;
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orderManager.AddChatLine += AddChatLine;
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Game.LobbyInfoChanged += UpdateCurrentMap;
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Game.LobbyInfoChanged += UpdatePlayerList;
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Game.BeforeGameStart += OnGameStart;
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Game.ConnectionStateChanged += ConnectionStateChanged;
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var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
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if (name != null)
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name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
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Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
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{
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{ "orderManager", orderManager },
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{ "lobby", this }
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});
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UpdateCurrentMap();
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players = Ui.LoadWidget<ScrollPanelWidget>("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
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players.IsVisible = () => panel == PanelType.Players;
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var playerBinHeaders = lobby.GetOrNull<ContainerWidget>("LABEL_CONTAINER");
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if (playerBinHeaders != null)
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playerBinHeaders.IsVisible = () => panel == PanelType.Players;
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editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
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nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
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emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
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editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
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nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
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newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
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colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
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colorPreview.Color = Game.Settings.Player.Color;
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countries.Add("random", new LobbyCountry { Name = "Any" });
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foreach (var c in modRules.Actors["world"].Traits.WithInterface<CountryInfo>().Where(c => c.Selectable))
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countries.Add(c.Race, new LobbyCountry { Name = c.Name, Side = c.Side, Description = c.Description });
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var gameStarting = false;
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Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
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panel == PanelType.Kick || panel == PanelType.ForceStart ||
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orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
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var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
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if (mapButton != null)
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{
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mapButton.IsDisabled = configurationDisabled;
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mapButton.OnClick = () =>
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{
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var onSelect = new Action<string>(uid =>
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{
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// Don't select the same map again
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if (uid == Map.Uid)
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return;
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orderManager.IssueOrder(Order.Command("map " + uid));
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Game.Settings.Server.Map = uid;
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Game.Settings.Save();
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});
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Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", Map.Uid },
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{ "onExit", DoNothing },
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{ "onSelect", onSelect },
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{ "filter", MapVisibility.Lobby },
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});
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};
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}
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var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
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if (slotsButton != null)
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{
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slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
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Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);
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var botNames = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
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slotsButton.OnMouseDown = _ =>
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{
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var options = new Dictionary<string, IEnumerable<DropDownOption>>();
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var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
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if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
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{
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var botOptions = new List<DropDownOption>()
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{
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new DropDownOption()
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{
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Title = "Add",
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IsSelected = () => false,
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OnClick = () =>
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{
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foreach (var slot in orderManager.LobbyInfo.Slots)
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{
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var bot = botNames.Random(Game.CosmeticRandom);
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var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
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if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
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orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
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}
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}
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}
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};
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if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
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{
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botOptions.Add(new DropDownOption()
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{
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Title = "Remove",
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IsSelected = () => false,
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OnClick = () =>
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{
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foreach (var slot in orderManager.LobbyInfo.Slots)
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{
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var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
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if (c != null && c.Bot != null)
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orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
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}
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}
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});
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}
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options.Add("Configure Bots", botOptions);
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}
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var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
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if (teamCount >= 1)
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{
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var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
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{
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Title = "{0} Teams".F(d),
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IsSelected = () => false,
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OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
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}).ToList();
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if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
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{
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teamOptions.Add(new DropDownOption
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{
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Title = "Humans vs Bots",
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IsSelected = () => false,
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OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
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});
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}
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teamOptions.Add(new DropDownOption
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{
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Title = "Free for all",
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IsSelected = () => false,
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OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
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});
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options.Add("Configure Teams", teamOptions);
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}
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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};
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slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
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};
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}
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var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby, new WidgetArgs());
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optionsBin.IsVisible = () => panel == PanelType.Options;
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var optionsButton = lobby.Get<ButtonWidget>("OPTIONS_BUTTON");
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optionsButton.IsDisabled = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart;
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optionsButton.GetText = () => panel == PanelType.Options ? "Players" : "Options";
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optionsButton.OnClick = () => panel = (panel == PanelType.Options) ? PanelType.Players : PanelType.Options;
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// Force start panel
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Action startGame = () =>
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{
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gameStarting = true;
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orderManager.IssueOrder(Order.Command("startgame"));
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};
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var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
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if (startGameButton != null)
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{
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startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
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orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
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startGameButton.OnClick = () =>
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{
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Func<KeyValuePair<string, Session.Slot>, bool> notReady = sl =>
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{
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var cl = orderManager.LobbyInfo.ClientInSlot(sl.Key);
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// Bots and admins don't count
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return cl != null && !cl.IsAdmin && cl.Bot == null && !cl.IsReady;
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};
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if (orderManager.LobbyInfo.Slots.Any(notReady))
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panel = PanelType.ForceStart;
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else
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startGame();
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};
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}
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var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby, new WidgetArgs());
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forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
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forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
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forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
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forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;
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// Options panel
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var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
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if (allowCheats != null)
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{
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allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
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allowCheats.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Cheats.HasValue || configurationDisabled();
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allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
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"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
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}
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var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
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if (crates != null)
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{
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crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
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crates.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Crates.HasValue || configurationDisabled();
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crates.OnClick = () => orderManager.IssueOrder(Order.Command(
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"crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
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}
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var creeps = optionsBin.GetOrNull<CheckboxWidget>("CREEPS_CHECKBOX");
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if (creeps != null)
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{
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creeps.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
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creeps.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Creeps.HasValue || configurationDisabled();
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creeps.OnClick = () => orderManager.IssueOrder(Order.Command(
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"creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
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}
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var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
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if (allybuildradius != null)
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{
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allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
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allybuildradius.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
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allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
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"allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
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}
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var fragileAlliance = optionsBin.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
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if (fragileAlliance != null)
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{
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fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
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fragileAlliance.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.FragileAlliances.HasValue || configurationDisabled();
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fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
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"fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
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}
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var shortGame = optionsBin.GetOrNull<CheckboxWidget>("SHORTGAME_CHECKBOX");
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if (shortGame != null)
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{
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shortGame.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
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shortGame.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.ShortGame.HasValue || configurationDisabled();
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shortGame.OnClick = () => orderManager.IssueOrder(Order.Command(
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"shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
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}
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var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
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if (difficulty != null)
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{
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difficulty.IsVisible = () => Map.Status == MapStatus.Available && Map.Map.Options.Difficulties.Any();
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difficulty.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
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difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
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difficulty.OnMouseDown = _ =>
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{
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var options = Map.Map.Options.Difficulties.Select(d => new DropDownOption
|
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{
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Title = d,
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IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
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OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
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});
|
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
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{
|
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
|
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};
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difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
|
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optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
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}
|
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var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
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if (startingUnits != null)
|
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{
|
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var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
|
||||
var classes = startUnitsInfo.Select(a => a.Class).Distinct();
|
||||
Func<string, string> className = c =>
|
||||
{
|
||||
var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
|
||||
return selectedClass != null ? selectedClass : c;
|
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};
|
||||
|
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startingUnits.IsDisabled = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
|
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startingUnits.GetText = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
|
||||
startingUnits.OnMouseDown = _ =>
|
||||
{
|
||||
var options = classes.Select(c => new DropDownOption
|
||||
{
|
||||
Title = className(c),
|
||||
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
|
||||
OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
|
||||
});
|
||||
|
||||
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
|
||||
return item;
|
||||
};
|
||||
|
||||
startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
|
||||
};
|
||||
|
||||
optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
|
||||
}
|
||||
|
||||
var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
|
||||
if (startingCash != null)
|
||||
{
|
||||
startingCash.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.StartingCash.HasValue || configurationDisabled();
|
||||
startingCash.GetText = () => Map.Status != MapStatus.Available || Map.Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
|
||||
startingCash.OnMouseDown = _ =>
|
||||
{
|
||||
var options = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
|
||||
{
|
||||
Title = "${0}".F(c),
|
||||
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
|
||||
OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
|
||||
});
|
||||
|
||||
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
|
||||
return item;
|
||||
};
|
||||
|
||||
startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
|
||||
};
|
||||
}
|
||||
|
||||
var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
|
||||
if (techLevel != null)
|
||||
{
|
||||
var techTraits = modRules.Actors["player"].Traits.WithInterface<ProvidesTechPrerequisiteInfo>().ToArray();
|
||||
techLevel.IsVisible = () => techTraits.Length > 0;
|
||||
optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC").IsVisible = () => techTraits.Length > 0;
|
||||
techLevel.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Length <= 1;
|
||||
techLevel.GetText = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
|
||||
techLevel.OnMouseDown = _ =>
|
||||
{
|
||||
var options = techTraits.Select(c => new DropDownOption
|
||||
{
|
||||
Title = "{0}".F(c.Name),
|
||||
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
|
||||
OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
|
||||
});
|
||||
|
||||
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
|
||||
return item;
|
||||
};
|
||||
|
||||
techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
|
||||
};
|
||||
}
|
||||
|
||||
var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
|
||||
if (enableShroud != null)
|
||||
{
|
||||
enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud;
|
||||
enableShroud.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled();
|
||||
enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
|
||||
}
|
||||
|
||||
var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
|
||||
if (enableFog != null)
|
||||
{
|
||||
enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
|
||||
enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled();
|
||||
enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
|
||||
"fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
|
||||
}
|
||||
|
||||
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
|
||||
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
|
||||
|
||||
if (skirmishMode)
|
||||
disconnectButton.Text = "Back";
|
||||
|
||||
chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
|
||||
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
|
||||
|
||||
chatTextField.TakeKeyboardFocus();
|
||||
|
||||
chatTextField.OnEnterKey = () =>
|
||||
{
|
||||
if (chatTextField.Text.Length == 0)
|
||||
return true;
|
||||
|
||||
// Always scroll to bottom when we've typed something
|
||||
chatPanel.ScrollToBottom();
|
||||
|
||||
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
|
||||
chatTextField.Text = "";
|
||||
return true;
|
||||
};
|
||||
chatTextField.OnTabKey = () =>
|
||||
{
|
||||
var previousText = chatTextField.Text;
|
||||
chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
|
||||
chatTextField.CursorPosition = chatTextField.Text.Length;
|
||||
|
||||
if (chatTextField.Text == previousText)
|
||||
return SwitchTeamChat();
|
||||
else
|
||||
return true;
|
||||
};
|
||||
|
||||
chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
|
||||
chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
|
||||
chatPanel.RemoveChildren();
|
||||
|
||||
var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
|
||||
if (musicButton != null)
|
||||
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
|
||||
{
|
||||
{ "onExit", DoNothing },
|
||||
{ "world", orderManager.World }
|
||||
});
|
||||
|
||||
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
|
||||
if (settingsButton != null)
|
||||
{
|
||||
settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
|
||||
{
|
||||
{ "onExit", DoNothing },
|
||||
{ "worldRenderer", worldRenderer }
|
||||
});
|
||||
}
|
||||
|
||||
// Add a bot on the first lobbyinfo update
|
||||
if (skirmishMode)
|
||||
{
|
||||
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
|
||||
{
|
||||
var slot = orderManager.LobbyInfo.FirstEmptyBotSlot();
|
||||
var bot = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
|
||||
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
|
||||
if (slot != null && bot != null)
|
||||
orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void AddChatLine(Color c, string from, string text)
|
||||
{
|
||||
var template = chatTemplate.Clone();
|
||||
var nameLabel = template.Get<LabelWidget>("NAME");
|
||||
var timeLabel = template.Get<LabelWidget>("TIME");
|
||||
var textLabel = template.Get<LabelWidget>("TEXT");
|
||||
|
||||
var name = from + ":";
|
||||
var font = Game.Renderer.Fonts[nameLabel.Font];
|
||||
var nameSize = font.Measure(from);
|
||||
|
||||
var time = DateTime.Now;
|
||||
timeLabel.GetText = () => "{0:D2}:{1:D2}".F(time.Hour, time.Minute);
|
||||
|
||||
nameLabel.GetColor = () => c;
|
||||
nameLabel.GetText = () => name;
|
||||
nameLabel.Bounds.Width = nameSize.X;
|
||||
textLabel.Bounds.X += nameSize.X;
|
||||
textLabel.Bounds.Width -= nameSize.X;
|
||||
|
||||
// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
|
||||
text = WidgetUtils.WrapText(text, textLabel.Bounds.Width, font);
|
||||
textLabel.GetText = () => text;
|
||||
var dh = font.Measure(text).Y - textLabel.Bounds.Height;
|
||||
if (dh > 0)
|
||||
{
|
||||
textLabel.Bounds.Height += dh;
|
||||
template.Bounds.Height += dh;
|
||||
}
|
||||
|
||||
var scrolledToBottom = chatPanel.ScrolledToBottom;
|
||||
chatPanel.AddChild(template);
|
||||
if (scrolledToBottom)
|
||||
chatPanel.ScrollToBottom(smooth: true);
|
||||
|
||||
Sound.PlayNotification(modRules, null, "Sounds", "ChatLine", null);
|
||||
}
|
||||
|
||||
bool SwitchTeamChat()
|
||||
{
|
||||
teamChat ^= true;
|
||||
chatLabel.Text = teamChat ? "Team:" : "Chat:";
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateCurrentMap()
|
||||
{
|
||||
var uid = orderManager.LobbyInfo.GlobalSettings.Map;
|
||||
if (Map.Uid == uid)
|
||||
return;
|
||||
|
||||
Map = Game.ModData.MapCache[uid];
|
||||
if (Map.Status == MapStatus.Available)
|
||||
{
|
||||
// Maps need to be validated and pre-loaded before they can be accessed
|
||||
new Thread(_ =>
|
||||
{
|
||||
var map = Map;
|
||||
map.CacheRules();
|
||||
Game.RunAfterTick(() =>
|
||||
{
|
||||
// Map may have changed in the meantime
|
||||
if (map != Map)
|
||||
return;
|
||||
|
||||
if (map.RuleStatus != MapRuleStatus.Invalid)
|
||||
{
|
||||
// Tell the server that we have the map
|
||||
orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady)));
|
||||
|
||||
// Restore default starting cash if the last map set it to something invalid
|
||||
var pri = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>();
|
||||
if (!Map.Map.Options.StartingCash.HasValue && !pri.SelectableCash.Contains(orderManager.LobbyInfo.GlobalSettings.StartingCash))
|
||||
orderManager.IssueOrder(Order.Command("startingcash {0}".F(pri.DefaultCash)));
|
||||
}
|
||||
});
|
||||
}).Start();
|
||||
}
|
||||
else if (Game.Settings.Game.AllowDownloading)
|
||||
Game.ModData.MapCache.QueryRemoteMapDetails(new[] { uid });
|
||||
}
|
||||
|
||||
void UpdatePlayerList()
|
||||
{
|
||||
var idx = 0;
|
||||
foreach (var kv in orderManager.LobbyInfo.Slots)
|
||||
{
|
||||
var key = kv.Key;
|
||||
var slot = kv.Value;
|
||||
var client = orderManager.LobbyInfo.ClientInSlot(key);
|
||||
Widget template = null;
|
||||
|
||||
// get template for possible reuse
|
||||
if (idx < players.Children.Count)
|
||||
template = players.Children[idx];
|
||||
|
||||
if (client == null)
|
||||
{
|
||||
// Empty slot
|
||||
if (template == null || template.Id != emptySlotTemplate.Id)
|
||||
template = emptySlotTemplate.Clone();
|
||||
|
||||
if (Game.IsHost)
|
||||
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, modRules);
|
||||
else
|
||||
LobbyUtils.SetupSlotWidget(template, slot, client);
|
||||
|
||||
var join = template.Get<ButtonWidget>("JOIN");
|
||||
join.IsVisible = () => !slot.Closed;
|
||||
join.IsDisabled = () => orderManager.LocalClient.IsReady;
|
||||
join.OnClick = () => orderManager.IssueOrder(Order.Command("slot " + key));
|
||||
}
|
||||
else if ((client.Index == orderManager.LocalClient.Index) ||
|
||||
(client.Bot != null && Game.IsHost))
|
||||
{
|
||||
// Editable player in slot
|
||||
if (template == null || template.Id != editablePlayerTemplate.Id)
|
||||
template = editablePlayerTemplate.Clone();
|
||||
|
||||
LobbyUtils.SetupClientWidget(template, slot, client, orderManager, client.Bot == null);
|
||||
|
||||
if (client.Bot != null)
|
||||
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, modRules);
|
||||
else
|
||||
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
|
||||
|
||||
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, colorPreview);
|
||||
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
|
||||
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
|
||||
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);
|
||||
LobbyUtils.SetupEditableReadyWidget(template, slot, client, orderManager, Map);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-editable player in slot
|
||||
if (template == null || template.Id != nonEditablePlayerTemplate.Id)
|
||||
template = nonEditablePlayerTemplate.Clone();
|
||||
|
||||
LobbyUtils.SetupClientWidget(template, slot, client, orderManager, client.Bot == null);
|
||||
LobbyUtils.SetupNameWidget(template, slot, client);
|
||||
LobbyUtils.SetupKickWidget(template, slot, client, orderManager, lobby,
|
||||
() => panel = PanelType.Kick, () => panel = PanelType.Players);
|
||||
LobbyUtils.SetupColorWidget(template, slot, client);
|
||||
LobbyUtils.SetupFactionWidget(template, slot, client, countries);
|
||||
LobbyUtils.SetupTeamWidget(template, slot, client);
|
||||
LobbyUtils.SetupSpawnWidget(template, slot, client);
|
||||
LobbyUtils.SetupReadyWidget(template, slot, client);
|
||||
}
|
||||
|
||||
template.IsVisible = () => true;
|
||||
|
||||
if (idx >= players.Children.Count)
|
||||
players.AddChild(template);
|
||||
else if (players.Children[idx].Id != template.Id)
|
||||
players.ReplaceChild(players.Children[idx], template);
|
||||
|
||||
idx++;
|
||||
}
|
||||
|
||||
// Add spectators
|
||||
foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null))
|
||||
{
|
||||
Widget template = null;
|
||||
var c = client;
|
||||
|
||||
// get template for possible reuse
|
||||
if (idx < players.Children.Count)
|
||||
template = players.Children[idx];
|
||||
|
||||
// Editable spectator
|
||||
if (c.Index == orderManager.LocalClient.Index)
|
||||
{
|
||||
if (template == null || template.Id != editableSpectatorTemplate.Id)
|
||||
template = editableSpectatorTemplate.Clone();
|
||||
|
||||
LobbyUtils.SetupEditableNameWidget(template, null, c, orderManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-editable spectator
|
||||
if (template == null || template.Id != nonEditableSpectatorTemplate.Id)
|
||||
template = nonEditableSpectatorTemplate.Clone();
|
||||
|
||||
LobbyUtils.SetupNameWidget(template, null, client);
|
||||
LobbyUtils.SetupKickWidget(template, null, client, orderManager, lobby,
|
||||
() => panel = PanelType.Kick, () => panel = PanelType.Players);
|
||||
}
|
||||
|
||||
LobbyUtils.SetupClientWidget(template, null, c, orderManager, true);
|
||||
template.IsVisible = () => true;
|
||||
|
||||
if (idx >= players.Children.Count)
|
||||
players.AddChild(template);
|
||||
else if (players.Children[idx].Id != template.Id)
|
||||
players.ReplaceChild(players.Children[idx], template);
|
||||
|
||||
idx++;
|
||||
}
|
||||
|
||||
// Spectate button
|
||||
if (orderManager.LocalClient.Slot != null)
|
||||
{
|
||||
Widget spec = null;
|
||||
if (idx < players.Children.Count)
|
||||
spec = players.Children[idx];
|
||||
if (spec == null || spec.Id != newSpectatorTemplate.Id)
|
||||
spec = newSpectatorTemplate.Clone();
|
||||
|
||||
LobbyUtils.SetupKickSpectatorsWidget(spec, orderManager, lobby,
|
||||
() => panel = PanelType.Kick, () => panel = PanelType.Players, skirmishMode);
|
||||
|
||||
var btn = spec.Get<ButtonWidget>("SPECTATE");
|
||||
btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
|
||||
btn.IsDisabled = () => orderManager.LocalClient.IsReady;
|
||||
btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectators
|
||||
|| orderManager.LocalClient.IsAdmin;
|
||||
|
||||
spec.IsVisible = () => true;
|
||||
|
||||
if (idx >= players.Children.Count)
|
||||
players.AddChild(spec);
|
||||
else if (players.Children[idx].Id != spec.Id)
|
||||
players.ReplaceChild(players.Children[idx], spec);
|
||||
|
||||
idx++;
|
||||
}
|
||||
|
||||
while (players.Children.Count > idx)
|
||||
players.RemoveChild(players.Children[idx]);
|
||||
|
||||
tabCompletion.Names = orderManager.LobbyInfo.Clients.Select(c => c.Name).Distinct().ToList();
|
||||
}
|
||||
|
||||
void OnGameStart()
|
||||
{
|
||||
CloseWindow();
|
||||
onStart();
|
||||
}
|
||||
|
||||
class DropDownOption
|
||||
{
|
||||
public string Title;
|
||||
public Func<bool> IsSelected;
|
||||
public Action OnClick;
|
||||
}
|
||||
}
|
||||
|
||||
public class LobbyCountry
|
||||
{
|
||||
public string Name;
|
||||
public string Description;
|
||||
public string Side;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user