move connection UI to commons
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166
OpenRA.Mods.Common/Widgets/Logic/MapChooserLogic.cs
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166
OpenRA.Mods.Common/Widgets/Logic/MapChooserLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MapChooserLogic
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{
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string selectedUid;
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// May be a subset of available maps if a mode filter is active
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List<string> visibleMaps;
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ScrollPanelWidget scrollpanel;
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ScrollItemWidget itemTemplate;
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string mapFilter;
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string gameMode;
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[ObjectCreator.UseCtor]
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internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect, MapVisibility filter)
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{
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selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
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var approving = new Action(() => { Ui.CloseWindow(); onSelect(selectedUid); });
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var canceling = new Action(() => { Ui.CloseWindow(); onExit(); });
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widget.Get<ButtonWidget>("BUTTON_OK").OnClick = approving;
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widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = canceling;
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scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
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scrollpanel.Layout = new GridLayout(scrollpanel);
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itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");
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var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
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if (gameModeDropdown != null)
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{
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var selectableMaps = Game.ModData.MapCache.Where(m => m.Status == MapStatus.Available && (m.Map.Visibility & filter) != 0);
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var gameModes = selectableMaps
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.GroupBy(m => m.Type)
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.Select(g => Pair.New(g.Key, g.Count())).ToList();
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// 'all game types' extra item
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gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));
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Func<Pair<string, int>, string> showItem =
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x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);
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Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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() => gameMode == ii.First,
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() => { gameMode = ii.First; EnumerateMaps(onSelect, filter); });
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item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
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return item;
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};
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gameModeDropdown.OnClick = () =>
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gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);
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gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
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}
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var mapfilterInput = widget.GetOrNull<TextFieldWidget>("MAPFILTER_INPUT");
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if (mapfilterInput != null)
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{
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mapfilterInput.TakeKeyboardFocus();
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mapfilterInput.OnEscKey = () =>
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{
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if (mapfilterInput.Text.Length == 0)
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canceling();
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else
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{
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mapFilter = mapfilterInput.Text = null;
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EnumerateMaps(onSelect, filter);
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}
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return true;
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};
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mapfilterInput.OnEnterKey = () => { approving(); return true; };
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mapfilterInput.OnTextEdited = () =>
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{ mapFilter = mapfilterInput.Text; EnumerateMaps(onSelect, filter); };
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}
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var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
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if (randomMapButton != null)
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{
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randomMapButton.OnClick = () =>
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{
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var uid = visibleMaps.Random(Game.CosmeticRandom);
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selectedUid = uid;
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scrollpanel.ScrollToItem(uid, smooth: true);
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};
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randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
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}
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EnumerateMaps(onSelect, filter);
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}
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void EnumerateMaps(Action<string> onSelect, MapVisibility filter)
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{
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var maps = Game.ModData.MapCache
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.Where(m => m.Status == MapStatus.Available && (m.Map.Visibility & filter) != 0)
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.Where(m => gameMode == null || m.Type == gameMode)
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.Where(m => mapFilter == null || m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 || m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0)
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.OrderBy(m => m.PlayerCount)
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.ThenBy(m => m.Title);
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scrollpanel.RemoveChildren();
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foreach (var loop in maps)
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{
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var preview = loop;
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// Access the minimap to trigger async generation of the minimap.
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preview.GetMinimap();
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var item = ScrollItemWidget.Setup(preview.Uid, itemTemplate, () => selectedUid == preview.Uid, () => selectedUid = preview.Uid, () => { Ui.CloseWindow(); onSelect(preview.Uid); });
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item.IsVisible = () => item.RenderBounds.IntersectsWith(scrollpanel.RenderBounds);
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var titleLabel = item.Get<LabelWidget>("TITLE");
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titleLabel.GetText = () => preview.Title;
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var previewWidget = item.Get<MapPreviewWidget>("PREVIEW");
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previewWidget.Preview = () => preview;
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var detailsWidget = item.GetOrNull<LabelWidget>("DETAILS");
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if (detailsWidget != null)
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detailsWidget.GetText = () => "{0} ({1} players)".F(preview.Type, preview.PlayerCount);
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var authorWidget = item.GetOrNull<LabelWidget>("AUTHOR");
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if (authorWidget != null)
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authorWidget.GetText = () => "Created by {0}".F(preview.Author);
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var sizeWidget = item.GetOrNull<LabelWidget>("SIZE");
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if (sizeWidget != null)
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{
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var size = preview.Bounds.Width + "x" + preview.Bounds.Height;
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var numberPlayableCells = preview.Bounds.Width * preview.Bounds.Height;
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if (numberPlayableCells >= 120 * 120) size += " (Huge)";
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else if (numberPlayableCells >= 90 * 90) size += " (Large)";
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else if (numberPlayableCells >= 60 * 60) size += " (Medium)";
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else size += " (Small)";
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sizeWidget.GetText = () => size;
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}
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scrollpanel.AddChild(item);
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}
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visibleMaps = maps.Select(m => m.Uid).ToList();
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if (visibleMaps.Contains(selectedUid))
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scrollpanel.ScrollToItem(selectedUid);
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}
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}
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}
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