move connection UI to commons
This commit is contained in:
396
OpenRA.Mods.Common/Widgets/Logic/ServerBrowserLogic.cs
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396
OpenRA.Mods.Common/Widgets/Logic/ServerBrowserLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net;
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using System.Text;
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using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ServerBrowserLogic
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{
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static readonly Action DoNothing = () => { };
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GameServer currentServer;
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ScrollItemWidget serverTemplate;
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ScrollItemWidget headerTemplate;
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Action onStart;
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enum SearchStatus { Fetching, Failed, NoGames, Hidden }
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SearchStatus searchStatus = SearchStatus.Fetching;
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Download currentQuery;
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Widget panel, serverList;
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bool showWaiting = true;
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bool showEmpty = true;
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bool showStarted = false;
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bool showProtected = true;
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bool showIncompatible = false;
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public string ProgressLabelText()
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{
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switch (searchStatus)
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{
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case SearchStatus.Failed: return "Failed to contact master server.";
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case SearchStatus.NoGames: return "No games found.";
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default: return "";
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}
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}
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[ObjectCreator.UseCtor]
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public ServerBrowserLogic(Widget widget, Action onStart, Action onExit, string directConnectHost, int directConnectPort)
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{
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panel = widget;
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this.onStart = onStart;
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serverList = panel.Get<ScrollPanelWidget>("SERVER_LIST");
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headerTemplate = serverList.Get<ScrollItemWidget>("HEADER_TEMPLATE");
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serverTemplate = serverList.Get<ScrollItemWidget>("SERVER_TEMPLATE");
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// Menu buttons
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var refreshButton = panel.Get<ButtonWidget>("REFRESH_BUTTON");
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refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
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refreshButton.GetText = () => searchStatus == SearchStatus.Fetching ? "Refreshing..." : "Refresh";
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refreshButton.OnClick = RefreshServerList;
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panel.Get<ButtonWidget>("DIRECTCONNECT_BUTTON").OnClick = OpenDirectConnectPanel;
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panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = OpenCreateServerPanel;
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var join = panel.Get<ButtonWidget>("JOIN_BUTTON");
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join.IsDisabled = () => currentServer == null || !currentServer.IsJoinable;
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join.OnClick = () => Join(currentServer);
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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// Display the progress label over the server list
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// The text is only visible when the list is empty
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var progressText = panel.Get<LabelWidget>("PROGRESS_LABEL");
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progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
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progressText.GetText = ProgressLabelText;
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var showWaitingCheckbox = panel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
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if (showWaitingCheckbox != null)
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{
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showWaitingCheckbox.IsChecked = () => showWaiting;
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showWaitingCheckbox.OnClick = () => { showWaiting ^= true; RefreshServerList(); };
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}
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var showEmptyCheckbox = panel.GetOrNull<CheckboxWidget>("EMPTY");
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if (showEmptyCheckbox != null)
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{
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showEmptyCheckbox.IsChecked = () => showEmpty;
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showEmptyCheckbox.OnClick = () => { showEmpty ^= true; RefreshServerList(); };
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}
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var showAlreadyStartedCheckbox = panel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
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if (showAlreadyStartedCheckbox != null)
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{
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showAlreadyStartedCheckbox.IsChecked = () => showStarted;
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showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; RefreshServerList(); };
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}
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var showProtectedCheckbox = panel.GetOrNull<CheckboxWidget>("PASSWORD_PROTECTED");
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if (showProtectedCheckbox != null)
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{
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showProtectedCheckbox.IsChecked = () => showProtected;
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showProtectedCheckbox.OnClick = () => { showProtected ^= true; RefreshServerList(); };
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}
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var showIncompatibleCheckbox = panel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
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if (showIncompatibleCheckbox != null)
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{
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showIncompatibleCheckbox.IsChecked = () => showIncompatible;
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showIncompatibleCheckbox.OnClick = () => { showIncompatible ^= true; RefreshServerList(); };
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}
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RefreshServerList();
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if (directConnectHost != null)
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{
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// The connection window must be opened at the end of the tick for the widget hierarchy to
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// work out, but we also want to prevent the server browser from flashing visible for one tick.
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widget.Visible = false;
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Game.RunAfterTick(() =>
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{
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ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing);
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widget.Visible = true;
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});
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}
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}
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void RefreshServerList()
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{
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// Query in progress
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if (currentQuery != null)
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return;
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searchStatus = SearchStatus.Fetching;
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Action<DownloadDataCompletedEventArgs, bool> onComplete = (i, cancelled) =>
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{
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currentQuery = null;
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if (i.Error != null || cancelled)
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{
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RefreshServerListInner(null);
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return;
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}
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var data = Encoding.UTF8.GetString(i.Result);
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var yaml = MiniYaml.FromString(data);
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var games = yaml.Select(a => new GameServer(a.Value))
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.Where(gs => gs.Address != null);
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Game.RunAfterTick(() => RefreshServerListInner(games));
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};
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currentQuery = new Download(Game.Settings.Server.MasterServer + "games", _ => { }, onComplete);
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}
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int GroupSortOrder(GameServer testEntry)
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{
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// Games that we can't join are sorted last
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if (!testEntry.IsCompatible)
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return 0;
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// Games for the current mod+version are sorted first
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if (testEntry.ModId == Game.ModData.Manifest.Mod.Id)
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return 2;
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// Followed by games for different mods that are joinable
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return 1;
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}
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void RefreshServerListInner(IEnumerable<GameServer> games)
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{
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if (games == null)
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return;
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var mods = games.GroupBy(g => g.Mods)
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.OrderByDescending(g => GroupSortOrder(g.First()))
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.ThenByDescending(g => g.Count());
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var rows = new List<Widget>();
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foreach (var modGames in mods)
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{
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if (modGames.All(Filtered))
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continue;
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var header = ScrollItemWidget.Setup(headerTemplate, () => true, () => { });
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var headerTitle = modGames.First().ModLabel;
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header.Get<LabelWidget>("LABEL").GetText = () => headerTitle;
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rows.Add(header);
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foreach (var loop in modGames.OrderByDescending(g => g.IsJoinable).ThenByDescending(g => g.Players))
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{
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var game = loop;
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if (game == null || Filtered(game))
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continue;
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var canJoin = game.IsJoinable;
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var compatible = game.IsCompatible;
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var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game, () => Join(game));
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var map = Game.ModData.MapCache[game.Map];
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var preview = item.GetOrNull<MapPreviewWidget>("MAP_PREVIEW");
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if (preview != null)
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preview.Preview = () => map;
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var title = item.GetOrNull<LabelWidget>("TITLE");
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if (title != null)
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{
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title.GetText = () => game.Name;
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title.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : title.TextColor;
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}
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var maptitle = item.GetOrNull<LabelWidget>("MAP");
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if (title != null)
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{
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maptitle.GetText = () => map.Title;
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maptitle.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : maptitle.TextColor;
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}
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var players = item.GetOrNull<LabelWidget>("PLAYERS");
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if (players != null)
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{
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players.GetText = () => "{0} / {1}".F(game.Players, game.MaxPlayers)
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+ (game.Spectators > 0 ? " ({0} Spectator{1})".F(game.Spectators, game.Spectators > 1 ? "s" : "") : "");
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players.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : players.TextColor;
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}
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var state = item.GetOrNull<LabelWidget>("STATE");
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if (state != null)
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{
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state.GetText = () => GetStateLabel(game);
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state.GetColor = () => GetStateColor(game, state, !compatible || !canJoin);
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}
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var ip = item.GetOrNull<LabelWidget>("IP");
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if (ip != null)
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{
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ip.GetText = () => game.Address;
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ip.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : ip.TextColor;
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}
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var location = item.GetOrNull<LabelWidget>("LOCATION");
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if (location != null)
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{
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var cachedServerLocation = LobbyUtils.LookupCountry(game.Address.Split(':')[0]);
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location.GetText = () => cachedServerLocation;
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location.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : location.TextColor;
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}
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rows.Add(item);
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}
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}
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Game.RunAfterTick(() =>
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{
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serverList.RemoveChildren();
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currentServer = null;
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if (games == null)
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{
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searchStatus = SearchStatus.Failed;
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return;
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}
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if (!games.Any())
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{
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searchStatus = SearchStatus.NoGames;
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return;
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}
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currentServer = games.FirstOrDefault();
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searchStatus = SearchStatus.Hidden;
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// Search for any unknown maps
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if (Game.Settings.Game.AllowDownloading)
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Game.ModData.MapCache.QueryRemoteMapDetails(games.Where(g => !Filtered(g)).Select(g => g.Map));
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foreach (var row in rows)
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serverList.AddChild(row);
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});
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}
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void OpenLobby()
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{
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Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
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{
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{ "onExit", Game.Disconnect },
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{ "onStart", onStart },
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{ "skirmishMode", false }
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});
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}
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void OpenDirectConnectPanel()
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{
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Ui.OpenWindow("DIRECTCONNECT_PANEL", new WidgetArgs
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{
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{ "openLobby", OpenLobby },
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{ "onExit", DoNothing }
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});
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}
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void OpenCreateServerPanel()
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{
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Ui.OpenWindow("CREATESERVER_PANEL", new WidgetArgs
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{
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{ "openLobby", OpenLobby },
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{ "onExit", DoNothing }
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});
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}
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void Join(GameServer server)
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{
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if (server == null || !server.IsJoinable)
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return;
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var host = server.Address.Split(':')[0];
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var port = Exts.ParseIntegerInvariant(server.Address.Split(':')[1]);
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ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing);
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}
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static string GetStateLabel(GameServer game)
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{
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if (game == null)
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return "";
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if (game.State == (int)ServerState.GameStarted)
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{
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try
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{
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var runTime = DateTime.Now - System.DateTime.Parse(game.Started);
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return "In progress for {0} minute{1}".F(runTime.Minutes, runTime.Minutes > 1 ? "s" : "");
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}
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catch (Exception)
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{
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return "In progress";
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}
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}
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if (game.Protected)
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return "Password protected";
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if (game.State == (int)ServerState.WaitingPlayers)
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return "Waiting for players";
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if (game.State == (int)ServerState.ShuttingDown)
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return "Server shutting down";
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return "Unknown server state";
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}
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static Color GetStateColor(GameServer game, LabelWidget label, bool darkened)
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{
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if (game.Protected && game.State == (int)ServerState.WaitingPlayers)
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return darkened ? Color.DarkRed : Color.Red;
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if (game.State == (int)ServerState.WaitingPlayers)
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return darkened ? Color.LimeGreen : Color.Lime;
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if (game.State == (int)ServerState.GameStarted)
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return darkened ? Color.Chocolate : Color.Orange;
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return label.TextColor;
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}
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bool Filtered(GameServer game)
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{
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if ((game.State == (int)ServerState.GameStarted) && !showStarted)
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return true;
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if ((game.State == (int)ServerState.WaitingPlayers) && !showWaiting)
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return true;
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if ((game.Players == 0) && !showEmpty)
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return true;
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if (!game.IsCompatible && !showIncompatible)
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return true;
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if (game.Protected && !showProtected)
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return true;
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return false;
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}
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}
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}
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