move connection UI to commons
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111
OpenRA.Mods.Common/Widgets/Logic/ServerCreationLogic.cs
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111
OpenRA.Mods.Common/Widgets/Logic/ServerCreationLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Net;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ServerCreationLogic
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{
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Widget panel;
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Action onCreate;
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Action onExit;
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MapPreview preview = MapCache.UnknownMap;
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bool advertiseOnline;
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bool allowPortForward;
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[ObjectCreator.UseCtor]
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public ServerCreationLogic(Widget widget, Action onExit, Action openLobby)
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{
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panel = widget;
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onCreate = openLobby;
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this.onExit = onExit;
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var settings = Game.Settings;
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preview = Game.ModData.MapCache[WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map)];
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
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var mapButton = panel.GetOrNull<ButtonWidget>("MAP_BUTTON");
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if (mapButton != null)
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{
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panel.Get<ButtonWidget>("MAP_BUTTON").OnClick = () =>
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{
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Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", preview.Uid },
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{ "onExit", () => { } },
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{ "onSelect", (Action<string>)(uid => preview = Game.ModData.MapCache[uid]) }
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});
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};
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panel.Get<MapPreviewWidget>("MAP_PREVIEW").Preview = () => preview;
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panel.Get<LabelWidget>("MAP_NAME").GetText = () => preview.Title;
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}
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panel.Get<TextFieldWidget>("SERVER_NAME").Text = settings.Server.Name ?? "";
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panel.Get<TextFieldWidget>("LISTEN_PORT").Text = settings.Server.ListenPort.ToString();
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advertiseOnline = Game.Settings.Server.AdvertiseOnline;
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var externalPort = panel.Get<TextFieldWidget>("EXTERNAL_PORT");
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externalPort.Text = settings.Server.ExternalPort.ToString();
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externalPort.IsDisabled = () => !advertiseOnline;
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var advertiseCheckbox = panel.Get<CheckboxWidget>("ADVERTISE_CHECKBOX");
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advertiseCheckbox.IsChecked = () => advertiseOnline;
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advertiseCheckbox.OnClick = () => advertiseOnline ^= true;
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allowPortForward = Game.Settings.Server.AllowPortForward;
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var checkboxUPnP = panel.Get<CheckboxWidget>("UPNP_CHECKBOX");
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checkboxUPnP.IsChecked = () => allowPortForward;
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checkboxUPnP.OnClick = () => allowPortForward ^= true;
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checkboxUPnP.IsDisabled = () => !Game.Settings.Server.NatDeviceAvailable;
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var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
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if (passwordField != null)
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passwordField.Text = Game.Settings.Server.Password;
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}
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void CreateAndJoin()
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{
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var name = panel.Get<TextFieldWidget>("SERVER_NAME").Text;
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int listenPort, externalPort;
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if (!Exts.TryParseIntegerInvariant(panel.Get<TextFieldWidget>("LISTEN_PORT").Text, out listenPort))
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listenPort = 1234;
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if (!Exts.TryParseIntegerInvariant(panel.Get<TextFieldWidget>("EXTERNAL_PORT").Text, out externalPort))
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externalPort = 1234;
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var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
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var password = passwordField != null ? passwordField.Text : "";
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// Save new settings
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Game.Settings.Server.Name = name;
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Game.Settings.Server.ListenPort = listenPort;
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Game.Settings.Server.ExternalPort = externalPort;
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Game.Settings.Server.AdvertiseOnline = advertiseOnline;
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Game.Settings.Server.AllowPortForward = allowPortForward;
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Game.Settings.Server.Map = preview.Uid;
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Game.Settings.Server.Password = password;
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Game.Settings.Save();
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// Take a copy so that subsequent changes don't affect the server
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var settings = new ServerSettings(Game.Settings.Server);
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// Create and join the server
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Game.CreateServer(settings);
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Ui.CloseWindow();
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ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, password, onCreate, onExit);
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}
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}
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}
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