Locomotor update rule
This commit is contained in:
@@ -872,6 +872,7 @@
|
|||||||
<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
|
<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
|
||||||
<Compile Include="Traits\Player\PlayerResources.cs" />
|
<Compile Include="Traits\Player\PlayerResources.cs" />
|
||||||
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
|
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
|
||||||
|
<Compile Include="UpdateRules\Rules\DefineLocomotors.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
|
|||||||
163
OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs
Normal file
163
OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs
Normal file
@@ -0,0 +1,163 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||||
|
{
|
||||||
|
public class DefineLocomotors : UpdateRule
|
||||||
|
{
|
||||||
|
public override string Name { get { return "Introduce global Locomotor definitions"; } }
|
||||||
|
public override string Description
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return "A large number of properties have been moved from the actor-level Mobile trait\n" +
|
||||||
|
"to either world-level Locomotor traits or new actor-level GrantCondition* traits.\n" +
|
||||||
|
"Conditions for subterranean and jumpjet behaviours are migrated,\n" +
|
||||||
|
"and affected Mobile traits are listed for inspection.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
readonly List<Tuple<string, string>> locations = new List<Tuple<string, string>>();
|
||||||
|
bool subterraneanUsed;
|
||||||
|
bool jumpjetUsed;
|
||||||
|
|
||||||
|
readonly string[] locomotorFields =
|
||||||
|
{
|
||||||
|
"TerrainSpeeds", "Crushes", "CrushDamageTypes", "SharesCell", "MoveIntoShroud"
|
||||||
|
};
|
||||||
|
|
||||||
|
readonly string[] subterraneanFields =
|
||||||
|
{
|
||||||
|
"SubterraneanTransitionCost", "SubterraneanTransitionTerrainTypes",
|
||||||
|
"SubterraneanTransitionOnRamps", "SubterraneanTransitionDepth",
|
||||||
|
"SubterraneanTransitionPalette", "SubterraneanTransitionSound",
|
||||||
|
};
|
||||||
|
|
||||||
|
readonly string[] jumpjetFields =
|
||||||
|
{
|
||||||
|
"JumpjetTransitionCost", "JumpjetTransitionTerrainTypes", "JumpjetTransitionOnRamps"
|
||||||
|
};
|
||||||
|
|
||||||
|
public override IEnumerable<string> AfterUpdate(ModData modData)
|
||||||
|
{
|
||||||
|
var message = "You must define a set of Locomotor traits to the World actor for the different\n"
|
||||||
|
+ "movement classes used in your mod (e.g. Infantry, Vehicles, Tanks, Ships, etc)\n"
|
||||||
|
+ "and replace any definitions/overrides of the following properties on each\n"
|
||||||
|
+ "actor with a Locomotor field referencing the appropriate locomotor type.\n\n"
|
||||||
|
+ "The standard Locomotor definition contains the following fields:\n"
|
||||||
|
+ UpdateUtils.FormatMessageList(locomotorFields) + "\n\n";
|
||||||
|
|
||||||
|
if (subterraneanUsed)
|
||||||
|
message += "Actors using the subterranean logic should reference a SubterraneanLocomotor\n"
|
||||||
|
+ "instance that extends Locomotor with additional fields:\n"
|
||||||
|
+ UpdateUtils.FormatMessageList(subterraneanFields) + "\n\n";
|
||||||
|
|
||||||
|
if (jumpjetUsed)
|
||||||
|
message += "Actors using the jump-jet logic should reference a JumpjetLocomotor\n"
|
||||||
|
+ "instance that extends Locomotor with additional fields:\n"
|
||||||
|
+ UpdateUtils.FormatMessageList(jumpjetFields) + "\n\n";
|
||||||
|
|
||||||
|
message += "Condition definitions have been automatically migrated.\n"
|
||||||
|
+ "The following definitions reference fields that must be manually moved to Locomotors:\n"
|
||||||
|
+ UpdateUtils.FormatMessageList(locations.Select(n => n.Item1 + " (" + n.Item2 + ")"));
|
||||||
|
|
||||||
|
if (locations.Any())
|
||||||
|
yield return message;
|
||||||
|
|
||||||
|
locations.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||||
|
{
|
||||||
|
var addNodes = new List<MiniYamlNode>();
|
||||||
|
foreach (var mobileNode in actorNode.ChildrenMatching("Mobile"))
|
||||||
|
{
|
||||||
|
var checkFields = locomotorFields.Append(subterraneanFields).Append(jumpjetFields);
|
||||||
|
if (checkFields.Any(f => mobileNode.ChildrenMatching(f).Any()))
|
||||||
|
locations.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename));
|
||||||
|
|
||||||
|
var tunnelConditionNode = mobileNode.LastChildMatching("TunnelCondition");
|
||||||
|
if (tunnelConditionNode != null)
|
||||||
|
{
|
||||||
|
var grantNode = new MiniYamlNode("GrantConditionOnTunnelLayer", "");
|
||||||
|
grantNode.AddNode("Condition", tunnelConditionNode.Value.Value);
|
||||||
|
addNodes.Add(grantNode);
|
||||||
|
mobileNode.RemoveNodes("TunnelCondition");
|
||||||
|
}
|
||||||
|
|
||||||
|
var subterraneanNode = mobileNode.LastChildMatching("Subterranean");
|
||||||
|
if (subterraneanNode != null)
|
||||||
|
{
|
||||||
|
subterraneanUsed = true;
|
||||||
|
|
||||||
|
mobileNode.RemoveNodes("Subterranean");
|
||||||
|
var conditionNode = mobileNode.LastChildMatching("SubterraneanCondition");
|
||||||
|
if (conditionNode != null)
|
||||||
|
conditionNode.RenameKeyPreservingSuffix("Condition");
|
||||||
|
|
||||||
|
var transitionImageNode = mobileNode.LastChildMatching("SubterraneanTransitionImage");
|
||||||
|
var transitionSequenceNode = mobileNode.LastChildMatching("SubterraneanTransitionSequence");
|
||||||
|
var transitionPaletteNode = mobileNode.LastChildMatching("SubterraneanTransitionPalette");
|
||||||
|
var transitionSoundNode = mobileNode.LastChildMatching("SubterraneanTransitionSound");
|
||||||
|
|
||||||
|
var nodes = new[]
|
||||||
|
{
|
||||||
|
conditionNode,
|
||||||
|
transitionImageNode,
|
||||||
|
transitionSequenceNode,
|
||||||
|
transitionPaletteNode,
|
||||||
|
transitionSoundNode
|
||||||
|
};
|
||||||
|
|
||||||
|
if (nodes.Any(n => n != null))
|
||||||
|
{
|
||||||
|
var grantNode = new MiniYamlNode("GrantConditionOnSubterraneanLayer", "");
|
||||||
|
foreach (var node in nodes)
|
||||||
|
{
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
grantNode.Value.Nodes.Add(node);
|
||||||
|
mobileNode.Value.Nodes.Remove(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
addNodes.Add(grantNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var jumpjetNode = mobileNode.LastChildMatching("Jumpjet");
|
||||||
|
if (jumpjetNode != null)
|
||||||
|
{
|
||||||
|
jumpjetUsed = true;
|
||||||
|
|
||||||
|
mobileNode.RemoveNodes("Jumpjet");
|
||||||
|
var conditionNode = mobileNode.LastChildMatching("JumpjetCondition");
|
||||||
|
if (conditionNode != null)
|
||||||
|
{
|
||||||
|
var grantNode = new MiniYamlNode("GrantConditionOnJumpjetLayer", "");
|
||||||
|
grantNode.AddNode("Condition", conditionNode.Value.Value);
|
||||||
|
mobileNode.RemoveNodes("JumpjetCondition");
|
||||||
|
addNodes.Add(grantNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var node in addNodes)
|
||||||
|
actorNode.Value.Nodes.Add(node);
|
||||||
|
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user