Locomotor update rule
This commit is contained in:
@@ -872,6 +872,7 @@
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<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="UpdateRules\Rules\DefineLocomotors.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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163
OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs
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163
OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs
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@@ -0,0 +1,163 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DefineLocomotors : UpdateRule
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{
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public override string Name { get { return "Introduce global Locomotor definitions"; } }
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public override string Description
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{
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get
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{
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return "A large number of properties have been moved from the actor-level Mobile trait\n" +
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"to either world-level Locomotor traits or new actor-level GrantCondition* traits.\n" +
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"Conditions for subterranean and jumpjet behaviours are migrated,\n" +
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"and affected Mobile traits are listed for inspection.";
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}
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}
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readonly List<Tuple<string, string>> locations = new List<Tuple<string, string>>();
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bool subterraneanUsed;
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bool jumpjetUsed;
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readonly string[] locomotorFields =
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{
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"TerrainSpeeds", "Crushes", "CrushDamageTypes", "SharesCell", "MoveIntoShroud"
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};
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readonly string[] subterraneanFields =
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{
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"SubterraneanTransitionCost", "SubterraneanTransitionTerrainTypes",
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"SubterraneanTransitionOnRamps", "SubterraneanTransitionDepth",
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"SubterraneanTransitionPalette", "SubterraneanTransitionSound",
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};
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readonly string[] jumpjetFields =
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{
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"JumpjetTransitionCost", "JumpjetTransitionTerrainTypes", "JumpjetTransitionOnRamps"
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};
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "You must define a set of Locomotor traits to the World actor for the different\n"
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+ "movement classes used in your mod (e.g. Infantry, Vehicles, Tanks, Ships, etc)\n"
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+ "and replace any definitions/overrides of the following properties on each\n"
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+ "actor with a Locomotor field referencing the appropriate locomotor type.\n\n"
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+ "The standard Locomotor definition contains the following fields:\n"
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+ UpdateUtils.FormatMessageList(locomotorFields) + "\n\n";
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if (subterraneanUsed)
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message += "Actors using the subterranean logic should reference a SubterraneanLocomotor\n"
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+ "instance that extends Locomotor with additional fields:\n"
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+ UpdateUtils.FormatMessageList(subterraneanFields) + "\n\n";
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if (jumpjetUsed)
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message += "Actors using the jump-jet logic should reference a JumpjetLocomotor\n"
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+ "instance that extends Locomotor with additional fields:\n"
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+ UpdateUtils.FormatMessageList(jumpjetFields) + "\n\n";
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message += "Condition definitions have been automatically migrated.\n"
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+ "The following definitions reference fields that must be manually moved to Locomotors:\n"
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+ UpdateUtils.FormatMessageList(locations.Select(n => n.Item1 + " (" + n.Item2 + ")"));
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if (locations.Any())
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yield return message;
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var addNodes = new List<MiniYamlNode>();
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foreach (var mobileNode in actorNode.ChildrenMatching("Mobile"))
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{
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var checkFields = locomotorFields.Append(subterraneanFields).Append(jumpjetFields);
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if (checkFields.Any(f => mobileNode.ChildrenMatching(f).Any()))
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locations.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename));
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var tunnelConditionNode = mobileNode.LastChildMatching("TunnelCondition");
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if (tunnelConditionNode != null)
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{
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var grantNode = new MiniYamlNode("GrantConditionOnTunnelLayer", "");
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grantNode.AddNode("Condition", tunnelConditionNode.Value.Value);
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addNodes.Add(grantNode);
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mobileNode.RemoveNodes("TunnelCondition");
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}
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var subterraneanNode = mobileNode.LastChildMatching("Subterranean");
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if (subterraneanNode != null)
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{
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subterraneanUsed = true;
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mobileNode.RemoveNodes("Subterranean");
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var conditionNode = mobileNode.LastChildMatching("SubterraneanCondition");
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if (conditionNode != null)
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conditionNode.RenameKeyPreservingSuffix("Condition");
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var transitionImageNode = mobileNode.LastChildMatching("SubterraneanTransitionImage");
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var transitionSequenceNode = mobileNode.LastChildMatching("SubterraneanTransitionSequence");
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var transitionPaletteNode = mobileNode.LastChildMatching("SubterraneanTransitionPalette");
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var transitionSoundNode = mobileNode.LastChildMatching("SubterraneanTransitionSound");
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var nodes = new[]
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{
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conditionNode,
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transitionImageNode,
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transitionSequenceNode,
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transitionPaletteNode,
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transitionSoundNode
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};
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if (nodes.Any(n => n != null))
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{
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var grantNode = new MiniYamlNode("GrantConditionOnSubterraneanLayer", "");
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foreach (var node in nodes)
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{
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if (node != null)
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{
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grantNode.Value.Nodes.Add(node);
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mobileNode.Value.Nodes.Remove(node);
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}
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}
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addNodes.Add(grantNode);
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}
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}
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var jumpjetNode = mobileNode.LastChildMatching("Jumpjet");
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if (jumpjetNode != null)
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{
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jumpjetUsed = true;
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mobileNode.RemoveNodes("Jumpjet");
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var conditionNode = mobileNode.LastChildMatching("JumpjetCondition");
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if (conditionNode != null)
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{
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var grantNode = new MiniYamlNode("GrantConditionOnJumpjetLayer", "");
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grantNode.AddNode("Condition", conditionNode.Value.Value);
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mobileNode.RemoveNodes("JumpjetCondition");
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addNodes.Add(grantNode);
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}
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}
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}
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foreach (var node in addNodes)
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actorNode.Value.Nodes.Add(node);
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yield break;
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}
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}
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}
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