Make AttractsWorms upgradable
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@@ -8,12 +8,13 @@
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("This actor makes noise, which causes them to be targeted by actors with the Sandworm trait.")]
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public class AttractsWormsInfo : ITraitInfo
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public class AttractsWormsInfo : UpgradableTraitInfo, ITraitInfo
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{
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[Desc("How much noise this actor produces.")]
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public readonly int Intensity = 0;
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@@ -27,22 +28,23 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("Ranges at which each Falloff step is defined. Overrides Spread.")]
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public WRange[] Range = null;
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public object Create(ActorInitializer init) { return new AttractsWorms(this); }
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public object Create(ActorInitializer init) { return new AttractsWorms(init, this); }
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}
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public class AttractsWorms
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public class AttractsWorms : UpgradableTrait<AttractsWormsInfo>
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{
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public readonly AttractsWormsInfo Info;
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readonly Actor self;
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public AttractsWorms(AttractsWormsInfo info)
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public AttractsWorms(ActorInitializer init, AttractsWormsInfo info)
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: base(info)
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{
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Info = info;
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self = init.Self;
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if (info.Range == null)
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info.Range = Exts.MakeArray(info.Falloff.Length, i => i * info.Spread);
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}
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public int GetNoisePercentageAtDistance(int distance)
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int GetNoisePercentageAtDistance(int distance)
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{
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var inner = Info.Range[0].Range;
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for (var i = 1; i < Info.Range.Length; i++)
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@@ -56,5 +58,23 @@ namespace OpenRA.Mods.D2k.Traits
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return 0;
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}
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public WVec AttractionAtPosition(WPos pos)
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{
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if (IsTraitDisabled)
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return WVec.Zero;
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var distance = self.CenterPosition - pos;
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var length = distance.Length;
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// Actor is too far to hear anything.
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if (length > Info.Range[Info.Range.Length - 1].Range)
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return WVec.Zero;
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var direction = 1024 * distance / length;
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var percentage = GetNoisePercentageAtDistance(length);
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return direction * Info.Intensity * percentage / 100;
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}
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}
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}
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