Merge pull request #7072 from obrakmann/fmv-overhaul
Move FMV playback from Lua scripts to widgets
This commit is contained in:
@@ -21,7 +21,7 @@ Container@MISSIONBROWSER_PANEL:
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X: 15
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Y: 15
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Width: 239
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Height: 347
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Height: 307
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Children:
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ScrollItem@HEADER:
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Width: PARENT_RIGHT-27
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@@ -74,6 +74,13 @@ Container@MISSIONBROWSER_PANEL:
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Width: PARENT_RIGHT - 32
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VAlign: Top
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Font: Small
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DropDownButton@DIFFICULTY_DROPDOWNBUTTON:
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X: 15
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Y: 337
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Width: 239
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Height: 25
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Text: Difficulty
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Font: Regular
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Button@BACK_BUTTON:
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Y: 376
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Width: 140
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@@ -81,20 +88,34 @@ Container@MISSIONBROWSER_PANEL:
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Text: Back
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Font: Bold
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Key: escape
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Button@START_VIDEO_BUTTON:
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Button@START_BRIEFING_VIDEO_BUTTON:
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X: PARENT_RIGHT - 290
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Y: 376
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Width: 140
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Height: 35
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Text: View Briefing
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Text: Watch Briefing
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Font: Bold
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Button@STOP_VIDEO_BUTTON:
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Button@STOP_BRIEFING_VIDEO_BUTTON:
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X: PARENT_RIGHT - 290
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Y: 376
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Width: 140
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Height: 35
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Text: Stop Briefing
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Font: Bold
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Button@START_INFO_VIDEO_BUTTON:
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X: PARENT_RIGHT - 440
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Y: 376
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Width: 140
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Height: 35
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Text: Watch Info Video
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Font: Bold
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Button@STOP_INFO_VIDEO_BUTTON:
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X: PARENT_RIGHT - 440
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Y: 376
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Width: 140
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Height: 35
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Text: Stop Info Video
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Font: Bold
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Button@STARTGAME_BUTTON:
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X: PARENT_RIGHT - 140
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Y: 376
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@@ -102,13 +123,6 @@ Container@MISSIONBROWSER_PANEL:
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Height: 35
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Text: Play
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Font: Bold
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DropDownButton@DIFFICULTY_DROPDOWNBUTTON:
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X: PARENT_RIGHT - 290 - 150
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Y: 376
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Width: 140
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Height: 35
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Text: Difficulty
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Font: Bold
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Container@MISSION_BIN:
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Children:
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VqaPlayer@MISSION_VIDEO:
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@@ -116,3 +130,14 @@ Container@MISSIONBROWSER_PANEL:
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Y: 1
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Width: 640
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Height: 375
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Background@FULLSCREEN_PLAYER:
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Width: WINDOW_RIGHT
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Height: WINDOW_BOTTOM
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Background: panel-allblack
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Visible: False
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Children:
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VqaPlayer@PLAYER:
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X: 0
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Y: 0
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Width: WINDOW_RIGHT
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Height: WINDOW_BOTTOM
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@@ -83,26 +83,18 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(25, function()
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Media.PlayMovieFullscreen("consyard.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(25, function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("landing.vqa", function()
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
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ReinforceWithLandingCraft(MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location)
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Reinforce(InfantryReinforcements)
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
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ReinforceWithLandingCraft(MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location)
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Reinforce(InfantryReinforcements)
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Trigger.OnIdle(Gunboat, function() SetGunboatPath(Gunboat) end)
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@@ -10,8 +10,6 @@ Description: Use the units provided to protect the Mobile Construction Vehicle.
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Author: Westwood Studios
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PreviewVideo: gdi1.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,12 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: gdi1.vqa
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GameStart: landing.vqa
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GameWon: consyard.vqa
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GameLost: gameover.vqa
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Options:
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ShortGame: False
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Crates: False
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@@ -72,16 +72,10 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("flag.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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@@ -10,8 +10,6 @@ Description: Defend your position, deploy the MCV, then build a sizable force to
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Author: Westwood Studios
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PreviewVideo: gdi2.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,11 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: gdi2.vqa
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GameWon: flag.vqa
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GameLost: gameover.vqa
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Options:
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ShortGame: False
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Crates: False
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@@ -59,24 +59,16 @@ WorldLoaded = function()
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Media.PlayMovieFullscreen("samdie.vqa", function()
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support")
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support")
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("bombaway.vqa")
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end)
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end)
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Trigger.OnAllKilled(SamSites, function()
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@@ -10,8 +10,6 @@ Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are
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Author: Westwood Studios
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PreviewVideo: gdi3.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,12 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: gdi3.vqa
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GameStart: samdie.vqa
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GameWon: bombaway.vqa
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GameLost: gameover.vqa
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Options:
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ShortGame: False
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Crates: False
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@@ -121,26 +121,16 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(gdi, function()
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Media.PlaySpeechNotification(gdi, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(gdi, function()
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Media.PlaySpeechNotification(gdi, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("bkground.vqa", function()
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Media.PlayMovieFullscreen("nitejump.vqa", function()
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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end)
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end)
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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BuildNod1()
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Utils.Do(NodHelis, function(heli)
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@@ -10,8 +10,6 @@ Description: Nod has captured classified GDI property.\n\nYou must find and retr
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Author: Westwood Studios
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PreviewVideo: gdi4b.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,13 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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BackgroundInfo: bkground.vqa
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Briefing: gdi4b.vqa
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GameStart: nitejump.vqa
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GameWon: burdet1.vqa
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GameLost: gameover.vqa
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Options:
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ShortGame: False
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Cheats: False
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@@ -126,25 +126,15 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(gdi, function()
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Media.PlaySpeechNotification(gdi, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(gdi, function()
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Media.PlaySpeechNotification(gdi, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("bkground.vqa", function()
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Media.PlayMovieFullscreen("nitejump.vqa", function()
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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end)
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end)
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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SetupWorld()
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@@ -10,8 +10,6 @@ Description: Nod has captured classified GDI property.\n\nYou must find and retr
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Author: Westwood Studios
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PreviewVideo: gdi4b.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,13 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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BackgroundInfo: bkground.vqa
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Briefing: gdi4b.vqa
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GameStart: nitejump.vqa
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GameWon: burdet1.vqa
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GameLost: gameover.vqa
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Options:
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ShortGame: False
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Crates: False
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@@ -81,25 +81,15 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("bkground.vqa", function()
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Media.PlayMovieFullscreen("nodsweep.vqa", function()
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nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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end)
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end)
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nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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townAttackTrigger = false
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Trigger.OnExitedFootprint(TownAttackTrigger, function(a, id)
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@@ -10,8 +10,6 @@ Description: Nod is moving to capture and hold a civilian town.\n\nYour mission
|
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Author: Westwood Studios
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PreviewVideo: gdi4a.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,13 @@ UseAsShellmap: False
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|
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Type: Campaign
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|
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Videos:
|
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BackgroundInfo: bkground.vqa
|
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Briefing: gdi4a.vqa
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GameStart: nodsweep.vqa
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GameWon: burdet1.vqa
|
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GameLost: gameover.vqa
|
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|
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Options:
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ShortGame: False
|
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Crates: False
|
||||
|
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@@ -10,8 +10,6 @@ Description: In order for the Brotherhood to gain a foothold, we must begin by e
|
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|
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Author: Westwood Studios
|
||||
|
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PreviewVideo: nod1.vqa
|
||||
|
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Tileset: DESERT
|
||||
|
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MapSize: 64,64
|
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@@ -22,6 +20,10 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
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Videos:
|
||||
Briefing: nod1.vqa
|
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GameLost: nodlose.vqa
|
||||
|
||||
Options:
|
||||
ShortGame: False
|
||||
Crates: False
|
||||
|
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@@ -52,9 +52,6 @@ WorldLoaded = function()
|
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|
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Trigger.OnPlayerLost(nod, function()
|
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Media.PlaySpeechNotification(nod, "Lose")
|
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("nodlose.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
NodObjective1 = nod.AddPrimaryObjective("Kill Nikoomba")
|
||||
|
||||
@@ -22,6 +22,12 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod3.vqa
|
||||
GameStart: dessweep.vqa
|
||||
GameWon: desflees.vqa
|
||||
GameLost: flag.vqa
|
||||
|
||||
Options:
|
||||
ShortGame: False
|
||||
Crates: False
|
||||
|
||||
@@ -31,23 +31,15 @@ WorldLoaded = function()
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
end)
|
||||
end)
|
||||
|
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Media.PlayMovieFullscreen("dessweep.vqa", function()
|
||||
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
|
||||
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
|
||||
end)
|
||||
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
|
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
|
||||
|
||||
Trigger.OnCapture(TechCenter, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||
|
||||
@@ -22,6 +22,12 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod3.vqa
|
||||
GameStart: dessweep.vqa
|
||||
GameWon: desflees.vqa
|
||||
GameLost: flag.vqa
|
||||
|
||||
Options:
|
||||
ShortGame: False
|
||||
Crates: False
|
||||
|
||||
@@ -47,23 +47,15 @@ WorldLoaded = function()
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Media.PlayMovieFullscreen("dessweep.vqa", function()
|
||||
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
|
||||
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
|
||||
end)
|
||||
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
|
||||
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
|
||||
|
||||
Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
|
||||
Trigger.OnCapture(TechCenter, function()
|
||||
|
||||
@@ -16,7 +16,7 @@ Background@MISSIONBROWSER_PANEL:
|
||||
X: 20
|
||||
Y: 50
|
||||
Width: 270
|
||||
Height: 377
|
||||
Height: 332
|
||||
Children:
|
||||
ScrollItem@HEADER:
|
||||
BaseName: scrollheader
|
||||
@@ -69,20 +69,34 @@ Background@MISSIONBROWSER_PANEL:
|
||||
Width: PARENT_RIGHT - 32
|
||||
VAlign: Top
|
||||
Font: Small
|
||||
Button@START_VIDEO_BUTTON:
|
||||
Button@START_BRIEFING_VIDEO_BUTTON:
|
||||
X: 20
|
||||
Y: PARENT_BOTTOM - 45
|
||||
Width: 120
|
||||
Width: 130
|
||||
Height: 25
|
||||
Text: Play Briefing
|
||||
Text: Watch Briefing
|
||||
Font: Bold
|
||||
Button@STOP_VIDEO_BUTTON:
|
||||
Button@STOP_BRIEFING_VIDEO_BUTTON:
|
||||
X: 20
|
||||
Y: PARENT_BOTTOM - 45
|
||||
Width: 120
|
||||
Width: 130
|
||||
Height: 25
|
||||
Text: Stop Briefing
|
||||
Font: Bold
|
||||
Button@START_INFO_VIDEO_BUTTON:
|
||||
X: 160
|
||||
Y: PARENT_BOTTOM - 45
|
||||
Width: 130
|
||||
Height: 25
|
||||
Text: Watch Info Video
|
||||
Font: Bold
|
||||
Button@STOP_INFO_VIDEO_BUTTON:
|
||||
X: 160
|
||||
Y: PARENT_BOTTOM - 45
|
||||
Width: 130
|
||||
Height: 25
|
||||
Text: Stop Info Video
|
||||
Font: Bold
|
||||
Button@STARTGAME_BUTTON:
|
||||
X: PARENT_RIGHT - 140 - 130
|
||||
Y: PARENT_BOTTOM - 45
|
||||
@@ -99,9 +113,9 @@ Background@MISSIONBROWSER_PANEL:
|
||||
Font: Bold
|
||||
Key: escape
|
||||
DropDownButton@DIFFICULTY_DROPDOWNBUTTON:
|
||||
X: PARENT_RIGHT - 140 - 130 - 150
|
||||
Y: PARENT_BOTTOM - 45
|
||||
Width: 140
|
||||
X: 20
|
||||
Y: 427 - HEIGHT
|
||||
Width: 270
|
||||
Height: 25
|
||||
Text: Difficulty
|
||||
Font: Bold
|
||||
@@ -117,3 +131,14 @@ Background@MISSIONBROWSER_PANEL:
|
||||
Y: 1
|
||||
Width: 640
|
||||
Height: 375
|
||||
Background@FULLSCREEN_PLAYER:
|
||||
Width: WINDOW_RIGHT
|
||||
Height: WINDOW_BOTTOM
|
||||
Background: dialog5
|
||||
Visible: False
|
||||
Children:
|
||||
VqaPlayer@PLAYER:
|
||||
X: 0
|
||||
Y: 0
|
||||
Width: WINDOW_RIGHT
|
||||
Height: WINDOW_BOTTOM
|
||||
|
||||
@@ -142,14 +142,10 @@ end
|
||||
|
||||
MissionAccomplished = function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("snowbomb.vqa")
|
||||
end)
|
||||
end
|
||||
|
||||
MissionFailed = function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("bmap.vqa") end)
|
||||
end
|
||||
|
||||
SetUnitStances = function()
|
||||
@@ -182,14 +178,12 @@ WorldLoaded = function()
|
||||
Trigger.OnPlayerLost(player, MissionFailed)
|
||||
Trigger.OnPlayerWon(player, MissionAccomplished)
|
||||
|
||||
Media.PlayMovieFullscreen("landing.vqa", function()
|
||||
FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
|
||||
TanyaSurviveObjective = player.AddPrimaryObjective("Tanya must survive.")
|
||||
EinsteinSurviveObjective = player.AddPrimaryObjective("Einstein must survive.")
|
||||
CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
|
||||
FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
|
||||
TanyaSurviveObjective = player.AddPrimaryObjective("Tanya must survive.")
|
||||
EinsteinSurviveObjective = player.AddPrimaryObjective("Einstein must survive.")
|
||||
CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
|
||||
|
||||
RunInitialActivities()
|
||||
end)
|
||||
RunInitialActivities()
|
||||
|
||||
Trigger.OnKilled(Lab, LabDestroyed)
|
||||
Trigger.OnKilled(OilPump, OilPumpDestroyed)
|
||||
|
||||
@@ -10,8 +10,6 @@ Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
PreviewVideo: ally1.vqa
|
||||
|
||||
Tileset: SNOW
|
||||
|
||||
MapSize: 128,128
|
||||
@@ -22,6 +20,12 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: ally1.vqa
|
||||
GameStart: landing.vqa
|
||||
GameWon: snowbomb.vqa
|
||||
GameLost: bmap.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
@@ -586,7 +590,6 @@ Rules:
|
||||
Scripts: allies01.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
-StartGameNotification:
|
||||
TRAN.Extraction:
|
||||
Inherits: TRAN
|
||||
RenderUnit:
|
||||
|
||||
@@ -22,16 +22,10 @@ end
|
||||
|
||||
MissionAccomplished = function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("montpass.vqa")
|
||||
end)
|
||||
end
|
||||
|
||||
MissionFailed = function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("frozen.vqa")
|
||||
end)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
@@ -109,9 +103,7 @@ WorldLoaded = function()
|
||||
Trigger.OnPlayerLost(player, MissionFailed)
|
||||
Trigger.OnPlayerWon(player, MissionAccomplished)
|
||||
|
||||
Media.PlayMovieFullscreen("mcv.vqa", function()
|
||||
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
|
||||
end)
|
||||
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)
|
||||
|
||||
|
||||
@@ -10,8 +10,6 @@ Description: A critical supply convoy is due through this area in 10 minutes, bu
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
PreviewVideo: ally2.vqa
|
||||
|
||||
Tileset: SNOW
|
||||
|
||||
MapSize: 128,128
|
||||
@@ -22,6 +20,12 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: ally2.vqa
|
||||
GameStart: mcv.vqa
|
||||
GameWon: montpass.vqa
|
||||
GameLost: frozen.vqa
|
||||
|
||||
Options:
|
||||
ShortGame: False
|
||||
Crates: False
|
||||
@@ -882,7 +886,6 @@ Rules:
|
||||
Scripts: allies02.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
-StartGameNotification:
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -114,13 +114,11 @@ InitObjectives = function()
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(25, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("sovtstar.vqa") end)
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(25, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("toofar.vqa") end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
@@ -250,9 +248,7 @@ WorldLoaded = function()
|
||||
|
||||
InitPlayers()
|
||||
|
||||
Media.PlayMovieFullscreen("brdgtilt.vqa", function()
|
||||
InitObjectives()
|
||||
InitTriggers()
|
||||
SendAlliedUnits()
|
||||
end)
|
||||
InitObjectives()
|
||||
InitTriggers()
|
||||
SendAlliedUnits()
|
||||
end
|
||||
|
||||
@@ -20,6 +20,11 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
GameStart: brdgtilt.vqa
|
||||
GameWon: toofar.vqa
|
||||
GameLost: sovtstar.vqa
|
||||
|
||||
Options:
|
||||
ShortGame: False
|
||||
Crates: False
|
||||
@@ -1380,7 +1385,6 @@ Rules:
|
||||
Scripts: allies03a.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
-StartGameNotification:
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -20,7 +20,11 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
PreviewVideo: soviet1.vqa
|
||||
Videos:
|
||||
Briefing: soviet1.vqa
|
||||
GameStart: flare.vqa
|
||||
GameWon: snstrafe.vqa
|
||||
GameLost: sfrozen.vqa
|
||||
|
||||
Options:
|
||||
ShortGame: False
|
||||
@@ -783,7 +787,6 @@ Rules:
|
||||
Scripts: soviet01.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
-StartGameNotification:
|
||||
V01:
|
||||
LeavesHusk:
|
||||
HuskActor: healcrate
|
||||
|
||||
@@ -46,27 +46,16 @@ WorldLoaded = function()
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Media.PlayMovieFullscreen("flare.vqa", function()
|
||||
CivilProtectionObjective = france.AddPrimaryObjective("Protect the civilians.")
|
||||
VillageRaidObjective = player.AddPrimaryObjective("Raze the village.")
|
||||
JeepDemolishingBridge()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "StartGame")
|
||||
end)
|
||||
end)
|
||||
CivilProtectionObjective = france.AddPrimaryObjective("Protect the civilians.")
|
||||
VillageRaidObjective = player.AddPrimaryObjective("Raze the village.")
|
||||
JeepDemolishingBridge()
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("snstrafe.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("sfrozen.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks)
|
||||
|
||||
Reference in New Issue
Block a user