Merge pull request #7072 from obrakmann/fmv-overhaul
Move FMV playback from Lua scripts to widgets
This commit is contained in:
@@ -81,25 +81,15 @@ WorldLoaded = function()
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("burdet1.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("gameover.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Media.PlayMovieFullscreen("bkground.vqa", function()
|
||||
Media.PlayMovieFullscreen("nodsweep.vqa", function()
|
||||
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
|
||||
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
|
||||
gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
end)
|
||||
end)
|
||||
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
|
||||
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
|
||||
gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
|
||||
townAttackTrigger = false
|
||||
Trigger.OnExitedFootprint(TownAttackTrigger, function(a, id)
|
||||
|
||||
@@ -10,8 +10,6 @@ Description: Nod is moving to capture and hold a civilian town.\n\nYour mission
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
PreviewVideo: gdi4a.vqa
|
||||
|
||||
Tileset: TEMPERAT
|
||||
|
||||
MapSize: 64,64
|
||||
@@ -22,6 +20,13 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: bkground.vqa
|
||||
Briefing: gdi4a.vqa
|
||||
GameStart: nodsweep.vqa
|
||||
GameWon: burdet1.vqa
|
||||
GameLost: gameover.vqa
|
||||
|
||||
Options:
|
||||
ShortGame: False
|
||||
Crates: False
|
||||
|
||||
Reference in New Issue
Block a user