Merge pull request #7072 from obrakmann/fmv-overhaul

Move FMV playback from Lua scripts to widgets
This commit is contained in:
Paul Chote
2014-12-19 17:43:07 +13:00
32 changed files with 342 additions and 227 deletions

View File

@@ -142,14 +142,10 @@ end
MissionAccomplished = function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("snowbomb.vqa")
end)
end
MissionFailed = function()
Media.PlaySpeechNotification(player, "Lose")
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("bmap.vqa") end)
end
SetUnitStances = function()
@@ -182,14 +178,12 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, MissionFailed)
Trigger.OnPlayerWon(player, MissionAccomplished)
Media.PlayMovieFullscreen("landing.vqa", function()
FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
TanyaSurviveObjective = player.AddPrimaryObjective("Tanya must survive.")
EinsteinSurviveObjective = player.AddPrimaryObjective("Einstein must survive.")
CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
TanyaSurviveObjective = player.AddPrimaryObjective("Tanya must survive.")
EinsteinSurviveObjective = player.AddPrimaryObjective("Einstein must survive.")
CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
RunInitialActivities()
end)
RunInitialActivities()
Trigger.OnKilled(Lab, LabDestroyed)
Trigger.OnKilled(OilPump, OilPumpDestroyed)

View File

@@ -10,8 +10,6 @@ Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n
Author: Westwood Studios
PreviewVideo: ally1.vqa
Tileset: SNOW
MapSize: 128,128
@@ -22,6 +20,12 @@ UseAsShellmap: False
Type: Campaign
Videos:
Briefing: ally1.vqa
GameStart: landing.vqa
GameWon: snowbomb.vqa
GameLost: bmap.vqa
Options:
Crates: False
Fog: True
@@ -586,7 +590,6 @@ Rules:
Scripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
TRAN.Extraction:
Inherits: TRAN
RenderUnit:

View File

@@ -22,16 +22,10 @@ end
MissionAccomplished = function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("montpass.vqa")
end)
end
MissionFailed = function()
Media.PlaySpeechNotification(player, "Lose")
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("frozen.vqa")
end)
end
Tick = function()
@@ -109,9 +103,7 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, MissionFailed)
Trigger.OnPlayerWon(player, MissionAccomplished)
Media.PlayMovieFullscreen("mcv.vqa", function()
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
end)
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)

View File

@@ -10,8 +10,6 @@ Description: A critical supply convoy is due through this area in 10 minutes, bu
Author: Westwood Studios
PreviewVideo: ally2.vqa
Tileset: SNOW
MapSize: 128,128
@@ -22,6 +20,12 @@ UseAsShellmap: False
Type: Campaign
Videos:
Briefing: ally2.vqa
GameStart: mcv.vqa
GameWon: montpass.vqa
GameLost: frozen.vqa
Options:
ShortGame: False
Crates: False
@@ -882,7 +886,6 @@ Rules:
Scripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -114,13 +114,11 @@ InitObjectives = function()
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(25, function()
Media.PlaySpeechNotification(player, "Lose")
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("sovtstar.vqa") end)
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(25, function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("toofar.vqa") end)
end)
end)
end
@@ -250,9 +248,7 @@ WorldLoaded = function()
InitPlayers()
Media.PlayMovieFullscreen("brdgtilt.vqa", function()
InitObjectives()
InitTriggers()
SendAlliedUnits()
end)
InitObjectives()
InitTriggers()
SendAlliedUnits()
end

View File

@@ -20,6 +20,11 @@ UseAsShellmap: False
Type: Campaign
Videos:
GameStart: brdgtilt.vqa
GameWon: toofar.vqa
GameLost: sovtstar.vqa
Options:
ShortGame: False
Crates: False
@@ -1380,7 +1385,6 @@ Rules:
Scripts: allies03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
^Infantry:
Tooltip:
GenericVisibility: Enemy

View File

@@ -20,7 +20,11 @@ UseAsShellmap: False
Type: Campaign
PreviewVideo: soviet1.vqa
Videos:
Briefing: soviet1.vqa
GameStart: flare.vqa
GameWon: snstrafe.vqa
GameLost: sfrozen.vqa
Options:
ShortGame: False
@@ -783,7 +787,6 @@ Rules:
Scripts: soviet01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
-StartGameNotification:
V01:
LeavesHusk:
HuskActor: healcrate

View File

@@ -46,27 +46,16 @@ WorldLoaded = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Media.PlayMovieFullscreen("flare.vqa", function()
CivilProtectionObjective = france.AddPrimaryObjective("Protect the civilians.")
VillageRaidObjective = player.AddPrimaryObjective("Raze the village.")
JeepDemolishingBridge()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "StartGame")
end)
end)
CivilProtectionObjective = france.AddPrimaryObjective("Protect the civilians.")
VillageRaidObjective = player.AddPrimaryObjective("Raze the village.")
JeepDemolishingBridge()
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("snstrafe.vqa")
end)
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("sfrozen.vqa")
end)
end)
Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks)