From 5b0f69b411d6162501d46ec04f195f428dc73ab1 Mon Sep 17 00:00:00 2001 From: dnqbob Date: Thu, 7 Sep 2023 09:32:19 +0800 Subject: [PATCH] Fix the inaccuracy used when lock on in Missile. --- OpenRA.Mods.Common/Projectiles/Missile.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Projectiles/Missile.cs b/OpenRA.Mods.Common/Projectiles/Missile.cs index cefe57b86e..d83d122c90 100644 --- a/OpenRA.Mods.Common/Projectiles/Missile.cs +++ b/OpenRA.Mods.Common/Projectiles/Missile.cs @@ -267,7 +267,7 @@ namespace OpenRA.Mods.Common.Projectiles var inaccuracy = lockOn && info.LockOnInaccuracy.Length > -1 ? info.LockOnInaccuracy.Length : info.Inaccuracy.Length; if (inaccuracy > 0) { - var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args); + var maxInaccuracyOffset = Util.GetProjectileInaccuracy(inaccuracy, info.InaccuracyType, args); offset = WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024; }