moved starting units into session.ini
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@@ -3,6 +3,8 @@ using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using System.Runtime.InteropServices;
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using OpenRa.Game.Traits;
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using System.IO;
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namespace OpenRa.Game
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{
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@@ -58,17 +60,6 @@ namespace OpenRa.Game
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SequenceProvider.ForcePrecache();
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Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 5, 5 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
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Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
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Game.world.Add( new Actor( "jeep", Rules.Map.Offset + new int2( 9, 14 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "3tnk", Rules.Map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "apc", Rules.Map.Offset + new int2( 13, 7 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "ca", Rules.Map.Offset + new int2( 40, 7 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "e1", Rules.Map.Offset + new int2( 9, 13 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "arty", Rules.Map.Offset + new int2( 10, 13 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "heli", Rules.Map.Offset + new int2( 11, 12 ), Game.players[ 1 ] ) );
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renderer.BuildPalette( Rules.Map );
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ShowCursor(false);
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Game.ResetTimer();
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