moved starting units into session.ini
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@@ -11,6 +11,7 @@ using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Support;
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using System.Net.Sockets;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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@@ -50,7 +51,9 @@ namespace OpenRa.Game
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Rules.LoadRules(mapName);
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for (int i = 0; i < 8; i++)
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players.Add(i, new Player(i, i, string.Format("Multi{0}", i),
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players.Add(i,
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new Player(i, i,
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string.Format("Multi{0}", i),
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Race.Allies));
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localPlayerIndex = localPlayer;
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@@ -113,9 +116,11 @@ namespace OpenRa.Game
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foreach (var s in mapfile.GetSection("UNITS", true))
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{
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//num=owner,type,health,location,facing,action,trigger
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var parts = s.Value.ToLowerInvariant().Split(',');
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var parts = s.Value.Split(',');
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var loc = int.Parse(parts[3]);
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world.Add(new Actor(parts[1], new int2(loc % 128, loc / 128), players[0]));
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world.Add(new Actor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128),
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players.Values.FirstOrDefault(p => p.PlayerName == parts[0])
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?? players[0]));
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}
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}
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@@ -24,6 +24,7 @@ namespace OpenRa.Game
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public static void LoadRules(string mapFileName)
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{
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AllRules = new IniFile(
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FileSystem.Open("session.ini"),
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FileSystem.Open(mapFileName),
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FileSystem.Open("rules.ini"),
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FileSystem.Open("units.ini"),
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@@ -3,6 +3,8 @@ using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using System.Runtime.InteropServices;
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using OpenRa.Game.Traits;
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using System.IO;
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namespace OpenRa.Game
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{
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@@ -58,17 +60,6 @@ namespace OpenRa.Game
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SequenceProvider.ForcePrecache();
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Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 5, 5 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
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Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
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Game.world.Add( new Actor( "jeep", Rules.Map.Offset + new int2( 9, 14 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "3tnk", Rules.Map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "apc", Rules.Map.Offset + new int2( 13, 7 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "ca", Rules.Map.Offset + new int2( 40, 7 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "e1", Rules.Map.Offset + new int2( 9, 13 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "arty", Rules.Map.Offset + new int2( 10, 13 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "heli", Rules.Map.Offset + new int2( 11, 12 ), Game.players[ 1 ] ) );
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renderer.BuildPalette( Rules.Map );
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ShowCursor(false);
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Game.ResetTimer();
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16
session.ini
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16
session.ini
Normal file
@@ -0,0 +1,16 @@
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; start positions for test units.
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; eventually, we'll generate this on the host as part of the pre-game setup,
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; and then copy it to all the clients.
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[UNITS]
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s0=Multi1,mcv,600,2580,0,Guard,None
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s1=Multi2,mcv,600,2582,0,Guard,None
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s2=Multi0,mcv,600,2584,0,Guard,None
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s3=Multi1,jeep,150,3736,0,Guard,None
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s4=Multi1,3tnk,400,2843,0,Guard,None
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s5=Multi1,apc,200,2844,0,Guard,None
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s6=Multi1,ca,700,2871,0,Guard,None
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s7=Multi1,e1,50,3608,0,Guard,None
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s8=Multi1,arty,75,3609,0,Guard,None
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s9=Multi1,heli,225,3482,0,Guard,None
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