put GuardOrderGenerator in the correct namespace
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@@ -59,49 +59,4 @@ namespace OpenRA.Mods.Common.Traits
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return order.OrderString == "Guard" ? info.Voice : null;
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}
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}
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public class GuardOrderGenerator : GenericSelectTarget
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{
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public GuardOrderGenerator(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
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: base(subjects, order, cursor, button) { }
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protected override IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
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{
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var target = FriendlyGuardableUnits(world, mi).FirstOrDefault();
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if (target == null || Subjects.All(s => s.IsDead))
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yield break;
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world.CancelInputMode();
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foreach (var subject in Subjects)
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if (subject != target)
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yield return new Order(OrderName, subject, false) { TargetActor = target };
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}
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public override void Tick(World world)
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{
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if (Subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
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world.CancelInputMode();
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}
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public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (!Subjects.Any())
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return null;
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var multiple = Subjects.Count() > 1;
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var canGuard = FriendlyGuardableUnits(world, mi)
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.Any(a => multiple || a != Subjects.First());
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return canGuard ? Cursor : "move-blocked";
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}
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static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
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{
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return world.ScreenMap.ActorsAt(mi)
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.Where(a => !world.FogObscures(a) && !a.IsDead &&
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a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
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a.Info.HasTraitInfo<GuardableInfo>());
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}
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}
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}
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