unhardcode and self-document more resource/smudge parameters
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@@ -19,11 +19,17 @@ namespace OpenRA.Mods.RA
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public class SmudgeLayerInfo : ITraitInfo
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{
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public readonly string Type = "Scorch";
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[Desc("Sprite sequence name")]
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public readonly string Sequence = "scorch";
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public readonly int SmokePercentage = 25;
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[Desc("Sprite sequence name")]
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public readonly string SmokeType = "smoke_m";
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public readonly string Palette = "terrain";
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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}
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@@ -120,7 +126,7 @@ namespace OpenRA.Mods.RA
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public void Render(WorldRenderer wr)
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{
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var pal = wr.Palette("terrain");
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var pal = wr.Palette(Info.Palette);
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foreach (var kv in tiles)
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{
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