Rename WithMuzzleFlash to WithMuzzleOverlay
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@@ -433,7 +433,7 @@
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
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<Compile Include="Traits\Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
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<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
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<Compile Include="Traits\Render\WithParachute.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithRankDecoration.cs" />
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@@ -17,22 +17,22 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders the MuzzleSequence from the Armament trait.")]
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class WithMuzzleFlashInfo : UpgradableTraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>, Requires<ArmamentInfo>
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class WithMuzzleOverlayInfo : UpgradableTraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>, Requires<ArmamentInfo>
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{
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[Desc("Ignore the weapon position, and always draw relative to the center of the actor")]
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public readonly bool IgnoreOffset = false;
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public override object Create(ActorInitializer init) { return new WithMuzzleFlash(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithMuzzleOverlay(init.Self, this); }
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}
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class WithMuzzleFlash : UpgradableTrait<WithMuzzleFlashInfo>, INotifyAttack, IRender, ITick
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class WithMuzzleOverlay : UpgradableTrait<WithMuzzleOverlayInfo>, INotifyAttack, IRender, ITick
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{
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readonly Dictionary<Barrel, bool> visible = new Dictionary<Barrel, bool>();
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readonly Dictionary<Barrel, AnimationWithOffset> anims = new Dictionary<Barrel, AnimationWithOffset>();
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readonly Func<int> getFacing;
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readonly Armament[] armaments;
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public WithMuzzleFlash(Actor self, WithMuzzleFlashInfo info)
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public WithMuzzleOverlay(Actor self, WithMuzzleOverlayInfo info)
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: base(info)
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{
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var render = self.Trait<RenderSprites>();
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@@ -2138,6 +2138,16 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Value.Value = node.Value.Value + "c0";
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}
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if (engineVersion < 20150920)
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{
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// Rename WithMuzzleFlash to WithMuzzleOverlay
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if (depth == 1 && node.Key.StartsWith("WithMuzzleFlash"))
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node.Key = node.Key.Replace("WithMuzzleFlash", "WithMuzzleOverlay");
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if (depth == 1 && node.Key.StartsWith("-WithMuzzleFlash"))
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node.Key = node.Key.Replace("-WithMuzzleFlash", "-WithMuzzleOverlay");
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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