Rename WithMuzzleFlash to WithMuzzleOverlay
This commit is contained in:
@@ -84,7 +84,7 @@ HELI:
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SelfReloadTicks: 200
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WithRotor:
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Offset: 0,0,85
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WithMuzzleFlash:
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WithMuzzleOverlay:
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SpawnActorOnDeath:
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Actor: HELI.Husk
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AutoTarget:
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@@ -205,7 +205,7 @@ A10:
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Name: gun
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Weapon: Vulcan
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LocalOffset: 1024,0,-85
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WithMuzzleFlash:
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WithMuzzleOverlay:
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Armament@BOMBS:
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Name: bombs
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Weapon: Napalm
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@@ -377,7 +377,7 @@
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BodyOrientation:
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QuantizedFacings: 8
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WithSpriteBody:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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SplitFacings: true
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Guard:
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Voice: Move
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@@ -92,7 +92,7 @@ E4:
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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SplitFacings: true
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WithInfantryBody:
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AttackSequence: shoot
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@@ -124,7 +124,7 @@ E5:
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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SplitFacings: true
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-PoisonedByTiberium:
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WithInfantryBody:
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@@ -659,7 +659,7 @@ GUN:
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LocalOffset: 512,0,112
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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-WithDeathAnimation:
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DetectCloaked:
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Range: 3c0
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@@ -700,7 +700,7 @@ SAM:
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Weapon: SAMMissile
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MuzzleSequence: muzzle
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AttackPopupTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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-RenderDetectionCircle:
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Power:
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Amount: -20
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@@ -779,7 +779,7 @@ GTWR:
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QuantizedFacings: 8
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DetectCloaked:
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Range: 3c0
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WithMuzzleFlash:
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WithMuzzleOverlay:
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Turreted:
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ROT: 255
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Power:
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@@ -113,7 +113,7 @@ APC:
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LocalOffset: 85,85,299, 85,-85,299
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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WithTurret:
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AutoTarget:
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Cargo:
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@@ -148,7 +148,7 @@ ARTY:
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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AutoTarget:
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InitialStance: Defend
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SpawnActorOnDeath:
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@@ -185,7 +185,7 @@ FTNK:
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MuzzleSplitFacings: 8
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AttackFrontal:
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AutoTarget:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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SplitFacings: true
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Explodes:
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Weapon: FlametankExplode
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@@ -221,7 +221,7 @@ BGGY:
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LocalOffset: 171,0,43
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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@@ -291,7 +291,7 @@ JEEP:
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LocalOffset: 171,0,85
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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@@ -326,7 +326,7 @@ LTNK:
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LocalOffset: 720,0,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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@@ -360,7 +360,7 @@ MTNK:
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LocalOffset: 768,0,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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WithTurret:
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AutoTarget:
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SpawnActorOnDeath:
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@@ -406,7 +406,7 @@ HTNK:
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Recoil: 10
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleOverlay:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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