Merge pull request #11513 from GraionDilach/idamage
Remove passing the warheads from DamageWarhead to AttackInfo.
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@@ -55,12 +55,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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public void Damaged(Actor self, AttackInfo e)
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{
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var warhead = e.Warhead as DamageWarhead;
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if (info.DamageTypes.Count > 0 && (warhead != null && !warhead.DamageTypes.Overlaps(info.DamageTypes)))
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if (info.DamageTypes.Count > 0 && !e.Damage.DamageTypes.Overlaps(info.DamageTypes))
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return;
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if (isSmoking) return;
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if (e.Damage < 0) return; /* getting healed */
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if (e.Damage.Value < 0) return; /* getting healed */
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if (e.DamageState < info.MinimumDamageState) return;
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if (e.DamageState > info.MaximumDamageState) return;
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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palette += self.Owner.InternalName;
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// Killed by some non-standard means
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if (e.Warhead == null || !(e.Warhead is DamageWarhead))
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if (e.Damage.DamageTypes.Count == 0)
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{
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if (Info.FallbackSequence != null)
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SpawnDeathAnimation(self, self.CenterPosition, rs.GetImage(self), Info.FallbackSequence, palette);
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@@ -95,8 +95,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var sequence = Info.DeathSequence;
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if (Info.UseDeathTypeSuffix)
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{
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var warhead = e.Warhead as DamageWarhead;
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var damageType = Info.DeathTypes.Keys.FirstOrDefault(warhead.DamageTypes.Contains);
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var damageType = Info.DeathTypes.Keys.FirstOrDefault(e.Damage.DamageTypes.Contains);
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if (damageType == null)
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return;
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