Refactor GravityBomb velocity/acceleration
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@@ -34,10 +34,11 @@ namespace OpenRA.Mods.Common.Projectiles
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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public readonly WDist Speed = WDist.Zero;
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[Desc("Projectile movement vector per tick (forward, right, up), use negative values for opposite directions.")]
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public readonly WVec Velocity = WVec.Zero;
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[Desc("Value added to speed every tick.")]
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[Desc("Value added to Velocity every tick.")]
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public readonly WDist Acceleration = new WDist(15);
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public readonly WVec Acceleration = new WVec(0, 0, -15);
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public IProjectile Create(ProjectileArgs args) { return new GravityBomb(this, args); }
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public IProjectile Create(ProjectileArgs args) { return new GravityBomb(this, args); }
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}
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}
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@@ -47,17 +48,18 @@ namespace OpenRA.Mods.Common.Projectiles
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readonly GravityBombInfo info;
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readonly GravityBombInfo info;
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readonly Animation anim;
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readonly Animation anim;
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readonly ProjectileArgs args;
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readonly ProjectileArgs args;
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readonly WVec acceleration;
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[Sync] WVec velocity;
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[Sync] WVec velocity;
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[Sync] WPos pos;
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[Sync] WPos pos;
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[Sync] WVec acceleration;
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public GravityBomb(GravityBombInfo info, ProjectileArgs args)
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public GravityBomb(GravityBombInfo info, ProjectileArgs args)
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{
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{
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this.info = info;
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this.info = info;
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this.args = args;
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this.args = args;
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pos = args.Source;
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pos = args.Source;
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velocity = new WVec(WDist.Zero, WDist.Zero, -info.Speed);
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var convertedVelocity = new WVec(info.Velocity.Y, -info.Velocity.X, info.Velocity.Z);
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acceleration = new WVec(WDist.Zero, WDist.Zero, info.Acceleration);
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velocity = convertedVelocity.Rotate(WRot.FromFacing(args.Facing));
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acceleration = new WVec(info.Acceleration.Y, -info.Acceleration.X, info.Acceleration.Z);
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if (!string.IsNullOrEmpty(info.Image))
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if (!string.IsNullOrEmpty(info.Image))
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{
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{
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@@ -72,7 +74,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public void Tick(World world)
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public void Tick(World world)
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{
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{
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velocity -= acceleration;
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velocity += acceleration;
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pos += velocity;
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pos += velocity;
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if (pos.Z <= args.PassiveTarget.Z)
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if (pos.Z <= args.PassiveTarget.Z)
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@@ -55,8 +55,8 @@ OrniBomb:
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Range: 2c0
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Range: 2c0
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Projectile: GravityBomb
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Projectile: GravityBomb
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Image: BOMBS
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Image: BOMBS
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Speed: 64
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Velocity: 0, 0, -64
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Acceleration: 0
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Acceleration: 0, 0, 0
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Shadow: true
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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@@ -5,8 +5,8 @@ ParaBomb:
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Projectile: GravityBomb
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Projectile: GravityBomb
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Image: PARABOMB
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Image: PARABOMB
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OpenSequence: open
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OpenSequence: open
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Speed: 86
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Velocity: 0, 0, -86
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Acceleration: 0
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Acceleration: 0, 0, 0
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 768
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Spread: 768
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Damage: 300
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Damage: 300
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