From 5b65e618eee0637ee014ddbba0b21f4f5b8e8f61 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 11 Jul 2019 12:55:54 +0200 Subject: [PATCH] Remove Resupply Cancel override This became detrimental to actor responsiveness while resupplying. --- OpenRA.Mods.Common/Activities/Resupply.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/OpenRA.Mods.Common/Activities/Resupply.cs b/OpenRA.Mods.Common/Activities/Resupply.cs index 154690a21b..bdb56091ba 100644 --- a/OpenRA.Mods.Common/Activities/Resupply.cs +++ b/OpenRA.Mods.Common/Activities/Resupply.cs @@ -166,14 +166,6 @@ namespace OpenRA.Mods.Common.Activities return false; } - public override void Cancel(Actor self, bool keepQueue = false) - { - if (NextActivity != null) - return; - - base.Cancel(self, keepQueue); - } - void RepairTick(Actor self) { // First active.