open-ra.org → openra.net

closes #5500
This commit is contained in:
Matthias Mailänder
2014-05-31 15:35:38 +02:00
parent 67f1207ef5
commit 5b86a8a6a8
11 changed files with 32 additions and 31 deletions

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A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
* Website: [http://www.open-ra.org](http://www.open-ra.org)
* Website: [http://www.openra.net](http://www.openra.net)
* IRC: \#openra on irc.freenode.net
* Repository: [https://github.com/openra/openra](https://github.com/openra/openra) [![Build Status](https://travis-ci.org/OpenRA/OpenRA.svg?branch=bleed)](https://travis-ci.org/OpenRA/OpenRA)
* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) [![Build Status](https://travis-ci.org/OpenRA/OpenRA.svg?branch=bleed)](https://travis-ci.org/OpenRA/OpenRA)
Please read the [FAQ](https://github.com/OpenRA/OpenRA/wiki/FAQ) in our [Wiki](https://github.com/OpenRA/OpenRA/wiki) and report problems at [http://bugs.open-ra.org](http://bugs.open-ra.org).
Please read the [FAQ](http://wiki.openra.net/FAQ) in our [Wiki](http://wiki.openra.net) and report problems at [http://bugs.openra.net](http://bugs.openra.net).
Join the [Forums](http://www.sleipnirstuff.com/forum/viewforum.php?f=80) for discussion.
@@ -21,26 +21,27 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
## Contribute
* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](https://github.com/OpenRA/OpenRA/wiki/Compiling) on how to set up an OpenRA development environment.
* See [Hacking](https://github.com/OpenRA/OpenRA/wiki/Hacking) for an overview of the engine.
* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment.
* See [Hacking](http://wiki.openra.net/Hacking) for an overview of the engine.
* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.
## Mapping
* We offer a [Mapping](https://github.com/OpenRA/OpenRA/wiki/Mapping) Tutorial as you can change gameplay drastically with custom maps.
* We offer a [Mapping](http://wiki.openra.net/Mapping) Tutorial as you can change gameplay drastically with custom rules.
* For scripted mission have a look at the [Lua API](http://wiki.openra.net/New-Lua-API).
* If you want to share your maps with the community, upload them at the [OpenRA Resource Center](http://resource.openra.net).
## Modding
* There exists an auto-generated [Trait documentation](https://github.com/OpenRA/OpenRA/wiki/Traits) to get started with yaml files.
* Check the [Modding Guide](https://github.com/OpenRA/OpenRA/wiki/Modding%20Guide) to create your own classic RTS.
* Some hints on how to create new OpenRA compatible [Pixelart](https://github.com/OpenRA/OpenRA/wiki/Pixelart).
* There exists an auto-generated [Trait documentation](http://wiki.openra.net/Traits) to get started with yaml files.
* Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS.
* Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart).
* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods).
## Support
* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare.
* You can immediately set up a [Dedicated](https://github.com/OpenRA/OpenRA/wiki/Dedicated) Game Server.
* You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server.
* Fund development by creating [Bounties](https://www.bountysource.com/trackers/36085-openra) on specific tasks.
## License