Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
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@@ -1,4 +1,6 @@
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steg:
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Defaults:
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Filename: steg.shp
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stand:
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Facings: 8
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stand2:
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@@ -15,9 +17,12 @@ steg:
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die:
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Start: 176
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Length: 22
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icon: stegicnh
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icon:
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Filename: stegicnh.shp
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trex:
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Defaults:
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Filename: trex.shp
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stand:
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Facings: 8
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stand2:
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@@ -34,9 +39,12 @@ trex:
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die:
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Start: 144
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Length: 40
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icon: trexicnh
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icon:
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Filename: trexicnh.shp
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tric:
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Defaults:
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Filename: tric.shp
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stand:
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Facings: 8
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stand2:
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@@ -53,9 +61,12 @@ tric:
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die:
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Start: 176
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Length: 20
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icon: tricicnh
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icon:
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Filename: tricicnh.shp
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rapt:
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Defaults:
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Filename: rapt.shp
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stand:
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Facings: 8
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stand2:
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@@ -72,4 +83,5 @@ rapt:
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die:
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Start: 144
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Length: 40
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icon: rapticnh
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icon:
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Filename: rapticnh.shp
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