Use the normal extension checking rules for .r8.

This commit is contained in:
Paul Chote
2013-11-30 01:05:17 +13:00
parent f153516151
commit 5b947090f4
6 changed files with 606 additions and 606 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Graphics
// TODO: Cleanly abstract file type detection
if (filename.ToLower().EndsWith("r8"))
{
var r8 = new R8Reader(FileSystem.Open(filename));
var r8 = new R8Reader(FileSystem.OpenWithExts(filename, exts));
return r8.Select(a => SheetBuilder.Add(a.Image, a.Size, a.Offset)).ToArray();
}

View File

@@ -1,27 +1,27 @@
carryall:
idle: DATA.R8
idle: DATA
Start: 1923
Facings: -32
unload: DATA.R8
unload: DATA
Start: 1923
Facings: -32
icon: DATA.R8
icon: DATA
Start: 4029
Offset: -30,-24
orni:
idle: DATA.R8
idle: DATA
Start: 1955
Facings: -32
Length: 3
Tick: 120
Transpose: true
icon: DATA.R8
icon: DATA
Start: 4031
Offset: -30,-24
frigate:
idle: DATA.R8
idle: DATA
Start: 2517
Facings: 1

View File

@@ -1,441 +1,441 @@
rifle:
stand: DATA.R8
stand: DATA
Start: 206
Facings: -8
Transpose: true
stand2: DATA.R8
stand2: DATA
Start: 206
Facings: -8
Transpose: true
stand3: DATA.R8
stand3: DATA
Start: 206
Facings: -8
Transpose: true
run: DATA.R8
run: DATA
Start: 214
Length: 6
Facings: -8
Tick: 110
Transpose: true
shoot: DATA.R8
shoot: DATA
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
prone-stand: DATA
Start: 302
Facings: -8
Transpose: true
prone-run: DATA.R8
prone-run: DATA
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup-0: DATA.R8
standup-0: DATA
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA.R8
prone-shoot: DATA
Start: 334
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
die1: DATA
Start: 382
Length: 5
die2: DATA.R8
die2: DATA
Start: 387
Length: 7
Tick: 80
die3: DATA.R8
die3: DATA
Start: 394
Length: 7
die4: DATA.R8
die4: DATA
Start: 401
Length: 7
die5: DATA.R8
die5: DATA
Start: 408
Length: 7
die6: DATA.R8
die6: DATA
Start: 415
Length: 12
die-crushed: DATA.R8
die-crushed: DATA
Start: 430
Length: 12
Tick: 1600
icon: DATA.R8
icon: DATA
Start: 4011
Offset: -30,-24
bazooka:
stand: DATA.R8
stand: DATA
Start: 458
Facings: -8
Transpose: true
stand2: DATA.R8
stand2: DATA
Start: 458
Facings: -8
Transpose: true
stand3: DATA.R8
stand3: DATA
Start: 458
Facings: -8
Transpose: true
run: DATA.R8
run: DATA
Start: 466
Length: 6
Facings: -8
Tick: 120
Transpose: true
shoot: DATA.R8
shoot: DATA
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
prone-stand: DATA
Start: 562
Length: 1
Facings: -8
Transpose: true
prone-run: DATA.R8
prone-run: DATA
Start: 570
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
standup-0: DATA
Start: 554
Length: 1
Facings: -8
Transpose: true
prone-shoot: DATA.R8
prone-shoot: DATA
Start: 586
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
die1: DATA
Start: 634
Length: 5
die2: DATA.R8
die2: DATA
Start: 639
Length: 7
die3: DATA.R8
die3: DATA
Start: 646
Length: 7
die4: DATA.R8
die4: DATA
Start: 653
Length: 7
die5: DATA.R8
die5: DATA
Start: 660
Length: 7
die6: DATA.R8
die6: DATA
Start: 660
Length: 7
die-crushed: DATA.R8
die-crushed: DATA
Start: 668
Length: 26
Tick: 1600
icon: DATA.R8
icon: DATA
Start: 4012
Offset: -30,-24
engineer:
stand: DATA.R8
stand: DATA
Start: 1166
Facings: -8
Transpose: true
stand2: DATA.R8
stand2: DATA
Start: 1166
Facings: -8
Transpose: true
run: DATA.R8
run: DATA
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
die1: DATA.R8
die1: DATA
Start: 1342
Length: 5
die2: DATA.R8
die2: DATA
Start: 1347
Length: 7
die3: DATA.R8
die3: DATA
Start: 1354
Length: 7
die4: DATA.R8
die4: DATA
Start: 1361
Length: 7
die5: DATA.R8
die5: DATA
Start: 1368
Length: 7
die6: DATA.R8
die6: DATA
Start: 1368
Length: 7
die-crushed: DATA.R8
die-crushed: DATA
Start: 1376
Length: 26
Tick: 1600
icon: DATA.R8
icon: DATA
Start: 4013
Offset: -30,-24
medic: # actually thumper
stand: DATA.R8
stand: DATA
Start: 1402
Facings: -8
Transpose: true
stand2: DATA.R8
stand2: DATA
Start: 1402
Facings: -8
Transpose: true
run: DATA.R8
run: DATA
Start: 1410
Length: 6
Facings: -8
Transpose: true
Tick: 120
heal: DATA.R8
heal: DATA
Start: 1458
Length: 5
Tick: 480
die1: DATA.R8
die1: DATA
Start: 1543
Length: 5
die2: DATA.R8
die2: DATA
Start: 1548
Length: 7
die3: DATA.R8
die3: DATA
Start: 1555
Length: 7
die4: DATA.R8
die4: DATA
Start: 1562
Length: 7
die5: DATA.R8
die5: DATA
Start: 1569
Length: 7
die6: DATA.R8
die6: DATA
Start: 1569
Length: 7
die-crushed: DATA.R8
die-crushed: DATA
Start: 1577
Length: 26
Tick: 1600
icon: DATA.R8
icon: DATA
Start: 4014
Offset: -30,-24
thumping:
idle: DATA.R8
idle: DATA
Start: 1458
Length: 5
Tick: 150
make: DATA.R8
make: DATA
Start: 1458
Length: 5
damaged-idle: DATA.R8
damaged-idle: DATA
Start: 1458
Length: 5
Tick: 150
icon: DATA.R8
icon: DATA
Frames: 4014
Offset: -30,-24
fremen:
stand: DATA.R8
stand: DATA
Start: 694
Facings: -8
Transpose: true
stand2: DATA.R8
stand2: DATA
Start: 694
Facings: -8
Transpose: true
run: DATA.R8
run: DATA
Start: 702
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot: DATA.R8
shoot: DATA
Start: 742
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
prone-stand: DATA
Start: 798
Length: 1
Facings: -8
Transpose: true
prone-run: DATA.R8
prone-run: DATA
Start: 806
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
standup-0: DATA
Start: 790
Length: 1
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA.R8
prone-shoot: DATA
Start: 822
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
die1: DATA
Start: 870
Length: 5
die2: DATA.R8
die2: DATA
Start: 875
Length: 7
die3: DATA.R8
die3: DATA
Start: 882
Length: 7
die4: DATA.R8
die4: DATA
Start: 889
Length: 7
die5: DATA.R8
die5: DATA
Start: 896
Length: 7
die6: DATA.R8
die6: DATA
Start: 896
Length: 7
die-crushed: DATA.R8
die-crushed: DATA
Start: 904
Length: 26
Tick: 1600
icon: DATA.R8
icon: DATA
Start: 4032
Offset: -30,-24
saboteur:
stand: DATA.R8
stand: DATA
Start: 2149
Facings: -8
Transpose: true
stand2: DATA.R8
stand2: DATA
Start: 2149
Facings: -8
Transpose: true
stand3: DATA.R8
stand3: DATA
Start: 2149
Facings: -8
Transpose: true
run: DATA.R8
run: DATA
Start: 2157
Length: 6
Facings: -8
Transpose: true
Tick: 120
prone-stand: DATA.R8
prone-stand: DATA
Start: 2253
Length: 1
Facings: -8
Transpose: true
prone-run: DATA.R8
prone-run: DATA
Start: 2261
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
standup-0: DATA
Start: 2245
Length: 1
Facings: -8
Transpose: true
Tick: 120
die1: DATA.R8
die1: DATA
Start: 2325
Length: 5
die2: DATA.R8
die2: DATA
Start: 2330
Length: 7
die3: DATA.R8
die3: DATA
Start: 2337
Length: 7
die4: DATA.R8
die4: DATA
Start: 2344
Length: 7
die5: DATA.R8
die5: DATA
Start: 2351
Length: 7
die6: DATA.R8
die6: DATA
Start: 2351
Length: 7
die-crushed: DATA.R8
die-crushed: DATA
Start: 2359
Length: 26
Tick: 1600
icon: DATA.R8
icon: DATA
Start: 4034
Offset: -30,-24
sardaukar:
stand: DATA.R8
stand: DATA
Start: 930
Facings: -8
Transpose: true
stand2: DATA.R8
stand2: DATA
Start: 930
Facings: -8
Transpose: true
run: DATA.R8
run: DATA
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot: DATA.R8
shoot: DATA
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
prone-stand: DATA
Start: 1034
Length: 1
Facings: -8
Transpose: true
prone-run: DATA.R8
prone-run: DATA
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
standup-0: DATA
Start: 1026
Length: 1
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA.R8
prone-shoot: DATA
Start: 1058
Length: 6
Facings: 8
Transpose: true
die1: DATA.R8
die1: DATA
Start: 1106
Length: 5
die2: DATA.R8
die2: DATA
Start: 1111
Length: 7
die3: DATA.R8
die3: DATA
Start: 1118
Length: 7
die4: DATA.R8
die4: DATA
Start: 1125
Length: 7
die5: DATA.R8
die5: DATA
Start: 1132
Length: 7
die6: DATA.R8
die6: DATA
Start: 1132
Length: 7
die-crushed: DATA.R8
die-crushed: DATA
Start: 1140
Length: 26
Tick: 1600
icon: DATA.R8
icon: DATA
Start: 4015
Offset: -30,-24

View File

@@ -1,87 +1,87 @@
explosion:
piff: DATA.R8
piff: DATA
Start: 3626
Length: 5
piffs: DATA.R8
piffs: DATA
Start: 3429
Length: 4
Tick: 80
BlendMode: Additive
small_explosion: DATA.R8
small_explosion: DATA
Start: 3403
Length: 15
BlendMode: Additive
med_explosion: DATA.R8
med_explosion: DATA
Start: 3390
Length: 12
BlendMode: Additive
tiny_explosion: DATA.R8
tiny_explosion: DATA
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
nuke: DATA.R8
nuke: DATA
Start: 3965
Length: 14
Tick: 60
BlendMode: Additive
mini_explosion: DATA.R8
mini_explosion: DATA
Start: 3403
Length: 15
Tick: 60
BlendMode: Additive
self_destruct: DATA.R8
self_destruct: DATA
Start: 3433
Length: 15
BlendMode: Additive
building: DATA.R8
building: DATA
Start: 3448
Length: 22
BlendMode: Additive
large_explosion: DATA.R8
large_explosion: DATA
Start: 3988
Length: 22
BlendMode: Additive
artillery: DATA.R8
artillery: DATA
Start: 3988
Length: 22
BlendMode: Additive
small_artillery: DATA.R8
small_artillery: DATA
Start: 3390
Length: 12
Tick: 60
BlendMode: Additive
small_napalm: DATA.R8
small_napalm: DATA
Start: 3421
Length: 8
BlendMode: Additive
shockwave: DATA.R8
shockwave: DATA
Start: 3687
Length: 6
BlendMode: Additive
Tick: 120
deviator: DATA.R8
deviator: DATA
Start: 3512
Length: 23
BlendMode: Additive
Tick: 60
laserfire:
idle: DATA.R8
idle: DATA
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
pips:
groups: DATA.R8
groups: DATA
Start: 17
Length: 10
tag-primary: DATA.R8
tag-primary: DATA
Start: 110
pip-empty: DATA.R8
pip-empty: DATA
Start: 15
pip-green: DATA.R8
pip-green: DATA
Start: 16
clock:
@@ -105,19 +105,19 @@ rank:
Length: *
overlay:
build-valid-arrakis: DATA.R8
build-valid-arrakis: DATA
Start: 0
Offset: -16,-16
build-invalid: DATA.R8
build-invalid: DATA
Start: 1
Offset: -16,-16
target-select: DATA.R8
target-select: DATA
Start: 2
Offset: -16,-16
target-valid-arrakis: DATA.R8
target-valid-arrakis: DATA
Start: 0
Offset: -16,-16
target-invalid: DATA.R8
target-invalid: DATA
Start: 1
Offset: -16,-16
@@ -131,29 +131,29 @@ rallypoint:
Length: *
rpg:
idle: DATA.R8
idle: DATA
Start: 3015
Facings: -32
120mm:
idle: DATA.R8
idle: DATA
Start: 3014
Length: 1
BlendMode: Additive
155mm:
idle: DATA.R8
idle: DATA
Start: 3081
Length: 1
crate-effects:
dollar: DATA.R8
dollar: DATA
Start: 3679
Length: 8
reveal-map: DATA.R8
reveal-map: DATA
Start: 3947
Length: 18
hide-map: DATA.R8
hide-map: DATA
Start: 3911
Length: 36
levelup: levelup
@@ -162,70 +162,70 @@ crate-effects:
Tick: 200
allyrepair:
repair: DATA.R8
repair: DATA
Frames: 3, 39
Length: 2
Tick: 300
missile:
idle: DATA.R8
idle: DATA
Start: 3088
Facings: -32
missile2:
idle: DATA.R8
idle: DATA
Start: 3306
Facings: -32
atomic:
up: DATA.R8
up: DATA
Start: 2147
Length: 1
down: DATA.R8
down: DATA
Start: 2148
Length: 1
fire:
1: DATA.R8
1: DATA
Start: 3712
Length: 10
Offset: 0,-3
BlendMode: Additive
2: DATA.R8
2: DATA
Start: 3723
Length: 11
Offset: 0,-3
BlendMode: Additive
3: DATA.R8
3: DATA
Start: 3885
Length: 13
Offset: 0,-3
BlendMode: Additive
4: DATA.R8
4: DATA
Start: 3712
Length: 10
Offset: 0,-3
BlendMode: Additive
smoke_m:
idle: DATA.R8
idle: DATA
Start: 3418
Length: 2
BlendMode: Additive
loop: DATA.R8
loop: DATA
Start: 3418
Length: 2
BlendMode: Additive
end: DATA.R8
end: DATA
Start: 3418
Length: 3
BlendMode: Additive
bombs:
open: DATA.R8
open: DATA
Start: 3280
Length: 4
idle: DATA.R8
idle: DATA
Start: 3280
Length: 4
@@ -248,59 +248,59 @@ waypoint:
Length: *
sietch:
idle: DATA.R8
idle: DATA
Start: 2998
doubleblast:
idle: DATA.R8
idle: DATA
Start: 3279
Facings: -16
BlendMode: Additive
doubleblastbullet:
idle: DATA.R8
idle: DATA
Start: 3248
Facings: -16
BlendMode: Additive
icon:
paratroopers: DATA.R8
paratroopers: DATA
Start: 4029
Offset: -30,-24
ornistrike: DATA.R8
ornistrike: DATA
Start: 4031
Offset: -30,-24
deathhand: DATA.R8
deathhand: DATA
Start: 4035
Offset: -30,-24
crate:
idle: DATA.R8
idle: DATA
Start: 102
ZOffset: -511
Offset: -16,-16
land: DATA.R8
land: DATA
Start: 102
ZOffset: -511
Offset: -16,-16
spicebloom:
make: DATA.R8
make: DATA
Start: 107
Length: 3
Offset: -16,-16
active: DATA.R8
active: DATA
Start: 109
Length: 1
ZOffset: -511
Offset: -16,-16
idle: DATA.R8
idle: DATA
Start: 109
ZOffset: -511
Offset: -16,-16
moveflsh:
idle: DATA.R8
idle: DATA
Start: 3621
Length: 5
Tick: 80

File diff suppressed because it is too large Load Diff

View File

@@ -1,174 +1,174 @@
dmcv:
idle: DATA.R8
idle: DATA
Start: 1795
Facings: -32
icon: DATA.R8
icon: DATA
Start: 4023
Offset: -30,-24
harvester:
idle: DATA.R8
idle: DATA
Start: 1699
Facings: -32
harvest: DATA.R8
harvest: DATA
Start: 3631
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
dock: DATA.R8
dock: DATA
Start: 3370
Length: 10
dock-loop: DATA.R8
dock-loop: DATA
Start: 3380
Length: 1
icon: DATA.R8
icon: DATA
Start: 4019
Offset: -30,-24
trike:
idle: DATA.R8
idle: DATA
Start: 1635
Facings: -32
unload: DATA.R8
unload: DATA
Start: 1635
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Frames: 3839, 3839, 3840, 3840, 3841, 3841, 3842, 3842, 3843, 3843, 3844, 3844, 3845, 3845, 3846, 3846, 3847, 3847, 3848, 3848, 3849, 3849, 3850, 3850, 3851, 3851, 3852, 3852, 3853, 3853, 3854, 3854, 3855, 3855, 3856, 3856, 3857, 3857, 3858, 3858, 3859, 3859, 3860, 3860, 3861, 3861, 3862, 3862, 3863, 3863, 3864, 3864, 3865, 3865, 3866, 3866, 3867, 3867, 3868, 3868, 3869, 3869, 3870, 3870
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
icon: DATA
Start: 4041
Offset: -30,-24
quad:
idle: DATA.R8
idle: DATA
Start: 1667
Facings: -32
unload: DATA.R8
unload: DATA
Start: 1667
Facings: -32
icon: DATA.R8
icon: DATA
Start: 4018
Offset: -30,-24
siegetank:
idle: DATA.R8
idle: DATA
Start: 1763
Facings: -32
turret: DATA.R8
turret: DATA
Start: 1891
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Start: 3418
Length: 3
BlendMode: Additive
icon: DATA.R8
icon: DATA
Start: 4026
Offset: -30,-24
missiletank:
idle: DATA.R8
idle: DATA
Start: 1603
Facings: -32
icon: DATA.R8
icon: DATA
Start: 4024
Offset: -30,-24
sonictank:
idle: DATA.R8
idle: DATA
Start: 1827
Facings: -32
icon: DATA.R8
icon: DATA
Start: 4027
Offset: -30,-24
combata:
idle: DATA.R8
idle: DATA
Start: 1731
Facings: -32
turret: DATA.R8
turret: DATA
Start: 1859
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
icon: DATA
Start: 4020
Offset: -30,-24
combath:
idle: DATA.R8
idle: DATA
Start: 2051
Facings: -32
turret: DATA.R8
turret: DATA
Start: 2115
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
icon: DATA
Start: 4021
Offset: -30,-24
devast:
idle: DATA.R8
idle: DATA
Start: 2083
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Frames: 3807, 3807, 3808, 3808, 3809, 3809, 3810, 3810, 3810, 3811, 3811, 3812, 3812, 3813, 3813, 3814, 3814, 3815, 3816, 3816, 3817, 3817, 3818, 3819, 3819, 3820, 3820, 3821, 3821, 3822, 3822, 3823, 3823, 3824, 3824, 3825, 3825, 3826, 3826, 3827, 3827, 3828, 3828, 3829, 3829, 3830, 3830, 3831, 3831, 3832, 3832, 3832, 3833, 3833, 3834, 3834, 3835, 3835, 3836, 3836, 3837, 3837, 3838, 3838
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
icon: DATA
Start: 4028
Offset: -30,-24
combato:
idle: DATA.R8
idle: DATA
Start: 2453
Facings: -32
turret: DATA.R8
turret: DATA
Start: 2485
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
icon: DATA
Start: 4022
Offset: -30,-24
raider:
idle: DATA.R8
idle: DATA
Start: 2421
Facings: -32
unload: DATA.R8
unload: DATA
Start: 2421
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
icon: DATA
Start: 4017
Offset: -30,-24
stealthraider:
idle: DATA.R8
idle: DATA
Start: 2421
Facings: -32
unload: DATA.R8
unload: DATA
Start: 2421
Facings: -32
muzzle: DATA.R8
muzzle: DATA
Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
Facings: -32
Length: 2
@@ -177,9 +177,9 @@ stealthraider:
Start: 0
deviatortank:
idle: DATA.R8
idle: DATA
Start: 2389
Facings: -32
icon: DATA.R8
icon: DATA
Start: 4025
Offset: -30,-24