PlayFacing() ext
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@@ -42,6 +42,13 @@ namespace OpenRa.Game.Traits
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return highest * 8;
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}
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public static void PlayFacing(this Animation anim, string sequenceName, Func<int> facing)
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{
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anim.PlayFetchIndex(sequenceName,
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() => Traits.Util.QuantizeFacing(facing(),
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anim.CurrentSequence.Length));
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}
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public static int GetNearestFacing( int facing, int desiredFacing )
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{
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var turn = desiredFacing - facing;
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