fix issues with mpspawn and waypoint sprites
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@@ -339,8 +339,9 @@ namespace OpenRA.Editor
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Map.Bounds.Height * TileSet.TileSize * Zoom);
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foreach (var ar in Map.Actors.Value)
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DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
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GetPaletteForActor(ar.Value));
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if (ActorTemplates.ContainsKey(ar.Value.Type))
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DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
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GetPaletteForActor(ar.Value));
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if (Tool != null)
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Tool.Preview(this, e.Graphics);
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