fix issues with mpspawn and waypoint sprites

This commit is contained in:
Chris Forbes
2011-02-15 16:09:53 +13:00
parent 2b85c7e0b9
commit 5bd9273a7d
11 changed files with 59 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -60,6 +60,7 @@
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\Enter.cs" />
<Compile Include="Activities\EnterTransport.cs" />
<Compile Include="Render\RenderEditorOnly.cs" />
<Compile Include="SmokeTrailWhenDamaged.cs" />
<Compile Include="Strategic\StrategicVictoryConditions.cs" />
<Compile Include="Strategic\StrategicPoint.cs" />

View File

@@ -0,0 +1,28 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderEditorOnlyInfo : RenderSimpleInfo
{
public override object Create(ActorInitializer init) { return new RenderEditorOnly(init.self); }
}
class RenderEditorOnly : RenderSimple
{
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
static readonly Renderable[] Nothing = { };
public override IEnumerable<Renderable> Render(Actor self) { return Nothing; }
}
}