fix issues with mpspawn and waypoint sprites
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -60,6 +60,7 @@
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Enter.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Render\RenderEditorOnly.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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<Compile Include="Strategic\StrategicVictoryConditions.cs" />
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<Compile Include="Strategic\StrategicPoint.cs" />
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28
OpenRA.Mods.RA/Render/RenderEditorOnly.cs
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28
OpenRA.Mods.RA/Render/RenderEditorOnly.cs
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@@ -0,0 +1,28 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderEditorOnlyInfo : RenderSimpleInfo
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{
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public override object Create(ActorInitializer init) { return new RenderEditorOnly(init.self); }
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}
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class RenderEditorOnly : RenderSimple
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{
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public RenderEditorOnly(Actor self) : base(self, () => 0) { }
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static readonly Renderable[] Nothing = { };
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public override IEnumerable<Renderable> Render(Actor self) { return Nothing; }
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}
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}
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